Do you remember when you had decided that layers of RNG were bad? Why has this been forgotten when it comes to dungeons?
In Duality for example, the first two encounters each have two different weapons AND multiple armor pieces. Then the final has everything if I remember correctly, making it the least reliable encounter overall when it comes to farming.
Why is it like this? What happened to layers being bad? This farm feels incredibly bad and it feels bad to be helpless to improve our chances in getting a desired roll.
Recently you’ve made it clear that you think there is too much crafting, which is incredibly disappointing, but please at least add focusing to dungeons. 300+ dungeon encounters should not produce zero desired weapon rolls.
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