Only for PvE not PvP. Upvote this if you agree!!!!
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Mostly a PVE thing, but while on the field in PVP, tripmines escalate in damage only up to damage equivalent to that of a fully healthy (max resilience) guardian. This means any overshield helps to survive and makes countering tripmines basically trivial. Something that Titans and Warlocks should be able to easily perform. Tripmines would also not ping radar with YAS. As for PVE Tripmines would still be refunded on kill, and would deal +50% additional damage to PVE combatants only. Tripmine ignites champions on direct hits. Stunning a champion fully refunds tripmine and grants a stack of "Make A Wish". Make A Wish in a nutshell: Timer - 0:15 Cooldown after timer expiration - 0:10 Solar ability and finisher final blows grant radiance to you and nearby allies. Tripmine recharges twice as fast. Ability final blows grant 10% energy. Dodge grants energy based on the selected ability (Marksman 7.5%, Gambler's 10%, Acrobat's 20%).