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Destiny 2

Discuss all things Destiny 2.
5/6/2024 8:12:57 AM
7

A game of inequality

I’ve played destiny since 2015 and I’ve experienced pretty much all the game has to offer at all levels. One thing has struck me unfortunately is the ever present toxicity and the have, and have not social environment that leads to this. We have an existing system that some old raid exotics are purchasable from spoils and other high end currency. Why not time gate from 3/6 months all raid exotics to appear in this inventory. High end gamers get early access be it RNG based and if your luck runs out you still get the weapon like everyone who can grind spoils from a chest. Everyone in the game should be able with (Effort and Time) to get access to the items that bring enjoyment. There are many people who are missing out in the game. Time and effort should be rewarded. I’ve joined multiple raid teams and there are great people willing to help but unfortunately just as many bad apples appear. I just grind a few spoils chests these days due to certain peoples behaviour in the community. Other people with real social problems just avoid this content due to toxicity. I think pantheon is a good start in this direction. Maybe an encounter from a raid each week on a rotator would be a great way for people to learn and step to high end content. They would acquire valuable experience and confidence gather some spoils and raid weapons. Of course high end gameplay should come with early rewards. And I certainly do appreciate that playing with inexperienced players can be very frustrating. But in time all these things should be with hard work and effort be available to all.

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  • The only "problem" with any of that is the people who are missing those exotics aren't going to be playing, or completing, Pantheon. It's not really the place to be learning raids. Not that you can't learn in Pantheon, but the actual raid is going to be easier for that, especially once they start pumping up the light level suppression and it gets harder. It's moreso a catch up mechanic for unlucky people than it is a way for casual players to learn or get access to that loot. Plus anyone that's avoided raids for any reason are very likely to just use the same reasoning to avoid Pantheon. Not here to crap on anyones social struggles or so on, but if a person is too uneasy/afraid/put off by normal raids, I don't think Pantheon will be a solution for those people. As eerie said, I think it's okay to not have everything, especially when what you're missing out on is only marginally better and by no means a requirement for anything in the game. It is a form of gatekeeping, but honestly if the "gate" is just skill, and it's something literally tens of thousands of people are able to complete like raids and dungeons, it's a perfectly fine form of gatekeeping IMO.

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  • I think it’s okay to not have everything. There’s plenty of alternative loot accessible to players like myself (who don’t play the endgame stuff). It can be a slippery slope when people want things they can’t get through completing specific activities, or displaying a certain level of skill. “Time and effort” means different things to different people. One of my favourite things when I started playing Destiny was seeing people with stuff I couldn’t get. I’m glad that still exists. That’s part of the prestige and identity of some items.

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    1 Reply
    • [quote]Everyone in the game should be able with (Effort and Time) to get access to the items that bring enjoyment.[/quote] They can By using fireteam finder and putting in the effort and time to learn the raids and complete them to get the items that bring them enjoyment.

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    • Edited by A_mo: 5/6/2024 2:12:09 PM
      [quote]One thing has struck me unfortunately is the ever present toxicity and the have, and have not social environment that leads to this. [/quote] Most of that toxicity comes from people that want to be given the stuff without doing the stuff that gives them the stuff. And they might not notice it but all they usually look like is someone that thinks things are toxic in a self-serving way simply because they can't have what they want. [quote] Why not time gate from 3/6 months all raid exotics to appear in this inventory. [/quote] That might not be that bad of an idea but raids have generally been meant to last the whole year of a dlc. The rewards are rewards for doing the raids, not blessing the game as non-toxic according to whoever distributes the blessings. [quote] if your luck runs out you still get the weapon like everyone who can grind spoils from a chest. [/quote] Just going to ignore the "high end gamers" term. This doesn't sound like its automatically a bad idea but a lot of the grinding for spoils comes from playing the game in an unintended manner that lets people not really do that much to get the spoils. That's perfectly fine when the rewards are older and not so fine when they are from the same year as a release. You're basically labeling people as being part of this group you're constructing for playing the game as intended as if that should have some sort of negative connotation. [quote]There are many people who are missing out in the game. Time and effort should be rewarded.[/quote] That's why there's rewards tied to raids. [quote]Other people with real social problems just avoid this content due to toxicity.[/quote] That's a personal issue that people should be challenging themselves to overcome instead of thinking that the world is going to change in ways that it won't and never has. An objectively harmless videogame can help with these things and the people that have overcome them by challenging themselves to are somehow lumped in with the "high end gamers" for having the courage to overcome this stuff. [quote]But in time all these things should be with hard work and effort be available to all.[/quote] 3-6 months seems pretty fast and it basically trivializes (wastes) content that takes way longer than that to make. TLDR: Its hard to agree that people should be given things for framing the game in the way that you are. It just leads to more people thinking they'll get what they want for playing the victim.

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    • Not reading your wall of text.... But I am sure that you are just asking for a handout chief.

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      • You most certainly have not “experienced pretty much all the game has to offer at all levels” but of course, demand handouts for logging in.

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      • Edited by jmann43b: 5/6/2024 8:25:39 AM
        I appreciate the spirit in which this post is intended, but two issues stand out for me. 1. Time and effort are rewarded through the raids. 2. A raid encounter rotation would still have the same issues that raids do now; players [b]need[/b] to be willing and able to work as a team and if they're incapable/unwilling to do so for the raids, how would things be different in the rotation? Pantheon is a perfect example of this. Read the forum and you'll see that even if it's just an encounter and not a full leg of a raid, problems still arise. I'm not aiming to sound like an elitist or a "gatekeeper," I haven't even attempted Pantheon yet myself. But the very problems that come with raids and a player's perspective on them would likely occur with a raid encounter rotation.

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