Bungie's [b]decision to remove crafting for seasonal weapons is incredibly disappointing and detrimental to the player experience[/b]. It has led to an [b]increased reliance on farming specific encounters[/b], such as the final boss of Shattered Throne or The First Contact checkpoint, [b]in order to get their seasonal weapons due to the frustration of dealing with poor RNG[/b]. Even with [b]specific targeted tonics[/b], the [b]drop rates are still bad.[/b]
It's simply [b]not feasible to continue stockpiling random rolls in our vaults out of fear that we may never get them again due to RNG[/b] grind or to spend literally days trying to get a weapon. [i](I know people that have been playing onslaught non-stop this season since release, still not having their roll or even close to it) [/i]
[b]The limited vault space,[/b] combined with the vast amount of gear already in the game including weapons, armour, and exotic class items, [b]makes this unsustainable.[/b]
I bet given the [b]increased number of players investing countless hours into seasonal activities[/b], [b]I fear Bungie may interpret this as validation for removing crafting for seasonal loot[/b] and consider repeating this decision in the future.
if anyone at bungie sees this. [b]please get real[/b], this is awful.
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Listen, streamers have to be the only people in the game who have access to God rolls by way of the grind being out of reach for the broader community. That way, their content is more compelling when they review the weapons. It is these negative changes that act as a tax for the unofficial advertisement wing of Bungie. Why would we want to PLAY with great weapons, when their rarity can make certain players feel good about themselves, or better yet, we can watch more worthy players use them? Perhaps one day, there will only be people “watching” D2… as the last streamer logs off for the final time, to make their “why I’m quitting Destiny 2” video.