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2/11/2015 3:10:11 AM
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But he discusses the artificial difficulty of the level cap and the glitches inherent in Crota HM that serves as a pretty shitty impediment to accomplishing that goal. So why put in the effort to overcome lazy design choices and poor development when the rewards are either inconsistent earned or entirely worthless? Not even a flaw, but another point in the author's larger narrative.
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