It's not like eating steak at all. The hard raid is supposed to be tougher. Steak isn't.
Yes the level thing was lazy design. But normal was way too easy, it would have also been a mistake if hard mode wasn't hard, artificially or otherwise.
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You missed the point of the analogy. You know your meal should be delicious and satisfying both times. Instead, the chef superficially increases how long you'll be eating for while taking away one of the things that made it taste so good. They then congratulate themselves for their ingenuity. My main issue is that it wasn't difficult because there were new and surprising mechanics, but difficult because they took away a mechanic and relied on a 30% damage decrease to enemies and a 30% damage increase to players to provide the difficulty. Oh, and a wizard. There's your garnish.