I have a 10Mbps down / 1 Mbps up connection with 30GB per month, after these 30GB the speed is reduced to 3Mbps down / 0,26 up. With PS3 i played games like CoD without any problems even when the speed was reduced. I bought PS4 with Destiny last month and when the connection runs on 10Mbps, the game goes very well without lag nor disconnections, but with the reduced speed Destiny disconnects me every 5 minutes from every type of mod (Crucible over all, it often doesn't respawn me after death) with errors like Bee, Fly, Quail and Lyon, and when I'm in game always shows me the message "Connection to Destiny servers"; on bungie web page they tell you that they are caused by a wifi connection but I use cable. I tried to open ports on my router but i still get the errors. I'd like to know what is the cause, because I have no idea, 260kbps is too poor? I've never had any problems with other online games
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Hello, i had ultil this week a 7Mbps down 0.40Mbps up connection. Everything portforwarded, NAT OK, firewall OFF and except some Bee error sometimes ( once in 3/4 hours of play ). Recently i've done a modem upgrade, something on upload bandwidth configuration has changed ( different handlings by the modem) and i have started to have more frequent Bee errors on 12 players total crucible matches. When i was on 3v3 or rumble everything ran smooth, on 6v6 respawn time was broken ( pushing square button but not respawning etc.. ) and game was showing a lot of connection alerts. I've talked with some of my ISP technicians and the solution was obvious.. i needed more upload bandwidth. After an upgrade to 20Mbps down / 1.1 up, i've never experienced any connection alert. I think destiny tends to use around 0.35/0.40 Mbps bandwidth, so if your connection is 0.40 up or lower tends to saturate and giving errors. Another thing i have to test is when you die in crucible: it seems there's a peak of data in this time, maybe because is resyncing all the match data. I have to test more this. BTW Destiny uses A LOT of DATA, maybe because of his semi-peer-to-peer connection model.