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2/11/2015 6:43:17 PM
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Yeah, I didn't want to editorialize. We're all getting burnt out, and the article summed it up beautifully, so I shared the article, not my own opinions. I get the ebb and flow, but running out of new things to do within the first week of launch is rough. That and a 3-5 month dead period before HoW, then another 4 months before Comet doesn't bode well for audience retention. It's not the same situation as true MMOs from what I understand. Not only did many of them have subscriptions, but they also released significant expansions over a longer span of time.
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