Id like to talk about an issue i've noticed with the supers in side by side comparison.
This is mainly an issue with survivability, in terms of what happens the second we press those bumpers and pop our supers.
See, I wouldn't even say this if it wasn't apparent, but how come, no matter what, A Titan can Panic Fist through any foreseeable obstacle, and no matter what, he survives the outcome.
Let me give a more specific example. I'm a warlock, sunsinger subclass. If I pop my super and go into Radiance, and I hit you with a meele scorch charge, [i]especially[/i] while I have the Claws of Ahamkara equipped and maxed, you are supposed to die. Period. No exceptions. Its a super strength meele attack which in all cases is an answer to a room of close range combatants.
Except, for a Titan mid Fist of Havoc... see what happens to me a lot in PVP, a titan will take me out. Okay. I pop my radiance. I lunge after him with a scorch charge..... only for the damage of my attack to be negated by the initiation of Fist of Havoc. then I die, and scream really loudly because why is this the only super to create an effect ot near invulnerability?
Same thing goes for every subclass vs the titan Striker. You hit him with a blade dancer? Don't matter if you have Fist of Havoc launching. Throw a nova bomb point blank? Doesn't matter if I'm in my panic fist brah, you can't take me down. Even the defender subclass for the titan can't stop a panic fist from killing everyone under the bubble. The only thing to my knowledge that might have a chance at stoping Fist of Havoc might be a shot from the golden gun, or a sniper head shot. Cause I know for a fact rockets and Heavy Machine guns simply can't stop a Fist of Havoc from landing. I know. I've tried.
My biggest issue with this balance inequality issue, is how the Striker can survive almost all odds with a Fist of Havoc but a warlock can be killed and dealt with DURING the respawn animation of Radiance. Umm... what? And same thing with the Hunter in blade dancer OR gunslinger. If I can kill a hunter or a warlock as they initiate their supers, as in during the character animation why can't I shoot a titan out of the air with his hands arched back for a panic fist?
This is a balancing issue within its own realm of game mechanics. Put aside the gun play and character stats. Tell me how its okay to have 3 classes that can't all be played and killed equally?
Please Bungie, Consider looking at this as a serious issue.
My proposed solutions are:
Make it so titans can be killed during the activation of Fist of Havoc
Or
Make It so Hunters, Warlocks, and the Ward of Dawn have the same window of invulnerability as a Titan activating Fist of Havoc.
IE. Make the sunsinger invulnerable for the respawn animation upon Radiance, The hunter invulnerable for the drawing animations of his blade or golden gun, and the Defender subclass invulnerable upon spreading his arms and planting a ward of dawn.
A very simple and fixable balancing issue if you ask me.
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I've stopped titans with a shotgun before his fist hit the floor. It's all about timing
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It takes 2 golden gun shots to down a titan in foh without unstoppable but it still kills you if you're in range,
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I hate when people complain about foh. The other "op" thing about a titan totally negates your proposal. Shoulder charge. When you have on shoulder charge, you cannot also have on unstoppable. Ask any striker about what happens without it. Death. Because unlike voidwalkers, strikers foh gives no damage resistance without an ability/perk. They should take off damage resistance on nova bomb when used without the dragon helmet.
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it's a super, it's meant to make the user feel OP. Stop whining and play as a Striker and you'll see that it's not as Op as you think.