Your constructive criticisms go appreciated. I am not so soft-hearted one's offered opinion would offend me, least of all from a Guardian with a modicum of civility.
Worry not Reaper702. You have my thanks...
As for the crux of your criticism, it was of interest to me to avoid tilting my exotic weapons toward an overpowered axis. Artist At Work is meant to universally deliver a steady enough stream of elemental damage to undo any elemental barrier; the explosive rounds are a catalyst meant to extend the damage, and the high impact is designed to make the weapon significantly stronger than a standard pulse rifle.
In this, Artist At Work is best suited for PvE (Nightfalls especially), but its loss of value in PvP is a legitimate concern...
The Skeleton Key, however, borderlines at the cusp of OP. In the bloodbaths of PvP, it would undoubtably be a serious game changer, as its perk allows players to shoot through walls. And while I agree "Angry" is a realistic dilemma, it only exists in Nightfalls and sometimes heroics, but your point does not go without notice...
And as for Unmake The Heavens, it was intentionally designed as the love-child of Hunger of Crota and Dragon's Breath. An initial concept was to have Unmake The Heavens exist as a Machine Gun, one which would feature explosive rounds and firefly. But that idea was scrapped due to its resemblance to Fatebringer, and thus UTH was implemented with the Hunter's incendiary grenades instead, an estimated 3-5 grenades being displaced upon detonation. In truth, UTH was supposed to be Gjallarhorn's rival in terms of sheer DPS...
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