IMHO, the RNG method wouldn't be so horrible if the drops weren't so frikkin' [b]stingy[/b] that they make Scrooge look unbelievably generous. When you only ever [u]see[/u] a Legendary engram once every blue moon it needs to be something useful at least half the time. If it dropped 4 or 5 times more often with the same resolution rate, it wouldn't be [i]quite[/i] so painful when it duplicated or gave you something useless.
Note to Bungie: Grinding hour upon hour to get a 0.0001 percent to get something good is [u]NOT[/u] FUN!
I don't do PVP 'cause I suck at it, and I don't do raids because I've never been able to fix whatever network problem is blocking voice. That leaves "the grind". Yesterday I ran 3 Vangard ROC strikes, finally managed to beat Crota's Soul on hard, ran the Daily Heroic, ran a few other strikes, and ran hours of patrols to make bounties, making sure to get quite a few public events. Along the way I racked up close to 4,000 kills in all the hours I played (somewhere around 8). I even reached the next level in Cryptarch reputation.
What did I get for my time/trouble? I didn't even [i]see[/i] a single legendary drop. The handful of blues [i]ALL[/i] decoded into useless crap. (Now I know why weapons aren't allowed in the tower. We'd use them on that blankety-blank Cryptarch!) I didn't get a single Strange Coin (a total of only 3 since Friday). Not even a legendary weapon, nevermind an exotic. The [i]only[/i] useful thing I got was two ascendent energies I need towards upgrading the handful of legendary weapons I got.
When the only motivation to spend lots of time playing a [b][u]GAME[/u][/b] is to hope against hope to win the lottery and get that shiny thing rather than because it's fun and/or has a fascinating story, then there is something seriously, seriously wrong with the game designer's decision process.
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