JavaScript is required to use Bungie.net

#feedback

Edited by Gabe: 2/25/2015 8:05:56 PM
85
29
Gabe

Raid Fireteam Finder: It's about time

It's been over 4 months since release date and we have all coped without raid matchmaking. We have tried out the system that Bungie put in place which inevitably gave rise to third party matchmaking solutions like LFG, Reddit groups and more recently, [url=https://www.the100.io]The 100[/url] Since the announcement of no raid matchmaking was made, there has been countless arguments for and against it. Now that we are 4 months out I want us to re-evaluate those arguments and see if they have changed and if we still agree with Bungie's original format. Before we start let's take a look at some numbers. According to some data released back in [url=http://www.bungie.net/en/News/News?aid=12272]October[/url], there are 3.2 million players logging into Destiny each day. On their latest weekly update they revealed that 3.3 million players went down into the Hellmouth to attempt Crota's end on hard. This is just for that raid alone. Let's keep in mind that this was a big event so we can assume that there were more people playing than usual. However, let's not forget that not everyone was playing Crotas end at all (I was playing Vault of Glass at the time). Therefore, it is safe to assume that there are far greater number of players playing Destiny each day as a result of the Holidays etc. According to an article on [url=http://kotaku.com/how-destiny-players-fixed-one-of-the-games-biggest-pro-1678732125]Kotaku[/url], DestinyLFG.net and DestinyLFG.com get 60,000 and 50,000 unique users each Tuesday respectively. Now that number is obviously considerably less compared to the millions of players that play each day, but the group of people that don't go online and post on forums (aka your average Joe Destiny gamer) etc. is very under represented. I've met so many people who are big fans of Destiny, but have never heard of these LFG sites and had been missing out on the greatest part of Destiny: the raids. Another number we can look at is [url=http://us.playstation.com/community/mytrophies/]83%[/url] That is the percentage of people who have NOT completed the raid. (As of Jan. 25, 2015) At all. Around 8 out of 10 have not even completed the part of the game where Destiny shines! That is an enormous chunk of the population. Now how many of these people play everyday? Its hard to tell but this is where every Destiny player is represented, the ones that get on the forums and don't. That all being said, do we still believe that some form of matchmaking in-game is unnecessary? While I agree that matchmaking the likes of Call of Duty or the system used for Tiger strikes may not be the best way to do it, an in game LFG system where you can pick and choose which Fireteams to join would be perfect. Like in Killzone or Battlefield where you can choose the kinds of matches you could join. [b]TL;DR:[/b] [b]It's been more than 4 months of us coping through external matchmaking. It's about time Bungie implemented an in-game raid group finder tool.[/b] [b]Edit:[/b] People get the wrong idea with the word "matchmaking." Like I briefly mentioned in the OP, random matchmaking like the kind used for the Vanguard strikes playlist will not be the best way to go. This is the kind of matchmaking Bungie was talking about in their "vision" of raids and how it doesn't fit to it. [b]I don't think random matchmaking will be the best way to go. An LFG tool in game would be ideal.[/b] The beauty of LFG is the ability to pick and choose what team to join and have the ability to modify groups you created. This system works and I cannot think of a reason why it wouldn't work [i]in-game.[/i] Imagine being able to set up a group with the title "New comers welcome" where anyone can join or "Hard Crota, experience required" where the game just won't let you join if you're not lvl 32 all [i]WITHIN[/i] the game. Everyone who has the game will have access to this tool and can finally do the raid and finally decrease that 83% It is in Bungie's interest to do this why? Because if you give the player easier access to the redeeming part of the game, then the gamer's likelihood of investing more into the game and its future increases. Thus more sales for future installments and expansions. Edit: It's good to see Bungie is thinking about it. [quote] [b]So, no matchmaking for Raids neither?[/b] No, but we are keenly aware of the issue. We think good Raid sessions rely on groups of communicative players who are invested in each other, but we know that it’s challenging for many players to find groups for Raids and Nightfall today. We are thinking hard about how we can help make that an easier experience in future releases.

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

View Entire Topic
  • Bungie has zero incentive to implement even the simplest in-game LFG system since there are so many existing external websites than can do everything efficiently already. They are better off spending time and resources developing in-game content rather than a raid LFG or matchmaking system that will ultimately be underused, fatally flawed or both. In other words, if it ain't broke, don't fix it.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    3 Replies
    You are not allowed to view this content.
    ;
    preload icon
    preload icon
    preload icon