Titan- solar buff that slows movement, but gives near invincibility and allows them to fire five explosive solar blasts that kill on direct hits, but still do massive AOE damage to anything in close proximity. Basically, become a walking tank. Speed debuff can be reduced by perks in skill trees or exotic armor
Hunter- seeing as how I'm hoping the third hunter class leans more toward a support class revolving around traps and possibly debuffing enemies, a void sentry turret thrown by the hunter would kick ass. Turret is heavily resistant to damage, but can be destroyed by other supers. Perk can allow turret to be spawned at a distance via throwing or launching somewhere within line of sight, becoming a source of suppressing fire or to aggro enemies in pve. Could be considered support style, but can also fit with hunter "lone wolf" reputation in lore (after all, who needs friends when you have a pet death machine?)
Warlock- would suggest radiance style buff that allows phasing through walls, but A: that seems like more of a void thing, and B: this game wouldn't allow that. Instead, thought of a more defensive super involving arc damage that could also be used for offensive purposes. The premise of this being "the best shield is never letting the shot hit you", so firstly, major speed buff (more than Mida). defense increased significantly, but no health regen. All enemies within melee range get periodically shocked every second with moderate damage (enough to take half a guardian's health away, shocks can arc from enemy to enemy with perk). Maxed reload speed and weapon switching speed. Perk can end this super early by super charging a single melee attack that does massive damage and stuns in pve, and insta-kills one target in pvp.
TL;DR:
Titans become walking (and burning) tank
Hunters drop sentry turret BL2 Axton style
Warlocks be kung-fu fighting, fast as lightning
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I really love these ideas!