As we wrap up iron banner I've been wanting to see what people think when it comes to striker titans. Personally I think that class is pretty overpowered for their super and melee abilities. Now I have two hunters because I deleted my titan for now, but I've played a bunch with the titan class all the way from the beta. Whats most frustrating is they are nearly impossible to kill when they use fist of panic. I get that they have the unstoppable perk but I didn't realize that would be literal. At least warlocks can be killed while they nova bomb even if it's a slight chance. I've hit titans with shotgun blasts, arc blade hits, even a truth rocket to the face after they had half health, but no matter what they do not die when that animation begins. It's so annoying because I'm clearly winning a gun fight only for a titan becoming invincible and kill me in the process. Also it can hit you while your in the air above the ground lol! Then the shoulder charge, the only 1 shot kill melee in the game has no cooldown? That's crazy to me. It also locks on if you try to go under or above the titan. So what do you guys think are they op? Need a nerf?
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IF Fist of "panic" did NOT hit you in mid-air and insta-kill you even with extra defense, it would be fine. But as is it's nearly impossible to dodge a FoH once it's initiated, you can jump, still going to get you (even in BD mode). But the effect is a bubble explosion with a ridiculous radius, take out the air affect and it'll be evened out. Case in point. https://account.xbox.com/en-us/gameclip/48ff02c3-0047-40e3-b078-defa65dd67ba?gamerTag=Calliber&scid=37770100-f9ae-4b80-9dad-7c1d0ec14469 It takes 3 slices from a Bladedancer to kill a titan going into FoH who has Unstoppable, and to get 3 off is rare and means that you landed the 3rd as the fist landed, so both die. There's no counter to it. Even a BD in Arc Blade takes 2 Arc Blade shots to go down. Yes, Titan is vulnerable afterwards, but thats only if someone survived. Either remove aerial damage or reduce radius I hate shoulder charge, killed by it many times and takes almost no aiming to do (hit detection is a cone). But, does require it to "warm up" so there's some balance there.