Why did Bungie remove player heavy ammo drops in PVP?! Waiting for the other team to pick it up then murdering them meant I could strategically leave each purple brick for a later pick up? Was that not the intended design? And why wasn't this mentioned earlier (correct me if I'm wrong) in expected changes? This feels like a sneaky and kinda bullshit change. What do you guys think?
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The game is dominated by heavy ammo for too long as it stands.This makes killing sprees after heavy drops more important. Win your battle and you're the only one on the battlefield with heavy ammo. Lose after that and you deserve to lose your ammo. This rewards dominant players by ensuring that nobody else can go back and pick up extra heavy ammo, preserving the advantage for the guy who won in the first place.