Why did Bungie remove player heavy ammo drops in PVP?! Waiting for the other team to pick it up then murdering them meant I could strategically leave each purple brick for a later pick up? Was that not the intended design? And why wasn't this mentioned earlier (correct me if I'm wrong) in expected changes? This feels like a sneaky and kinda bullshit change. What do you guys think?
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They removed one of the few truly competitive mechanics in this game's PVP. So it makes sense. It's dumb. But makes sense. The heavy ammo drops on death place a premium on staying alive, and killing a heavy ammo user should bring the added benefit of being able to take the ammo (if you can reach it). This was a dumb, dumb move IMO.