Why did Bungie remove player heavy ammo drops in PVP?! Waiting for the other team to pick it up then murdering them meant I could strategically leave each purple brick for a later pick up? Was that not the intended design? And why wasn't this mentioned earlier (correct me if I'm wrong) in expected changes? This feels like a sneaky and kinda bullshit change. What do you guys think?
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I absolutely love it. In my opinion, when heavy ammo drops the game enters this moment of carnage and breaks up the balance between the two teams (As it should), but after all players who had heavy ammo die the game should go back to a balanced playing field until the heavy ammo crates show up again. The fact that you could shoot a rocket faster than the other guy and get another 2 rockets seemed ridicilous to me and ensured the playing field stayed unbalanced for a longer period of time than it should.