[quote]Spike is cosmetically very similar to Thorn except for the fact that all protrusions from thorn go the other way for spike, this is true about many of the weapons feature
And now for Spikes bounty
Bounty name: A shadow of doubt
Part 1: complete the Will of Crota strike
Part 2: kill 500 hive
Part 3: get 1000 points of kills with void damage in the cosmodrome(PvE)
5 per kill -5 per death( it's the cosmodrome death is not acceptable)
Part 4: talk to Cayde-6
Part 5: buy an infusion of light from the speaker
Part 6: gather 20 ogre brains(1 for every normal ogre[phogoth gives 3])
Part 7: kill Mirikor the vile eye on a modified version of the Will of Crota strike(lv 28 version with epic and angry[ Mirikor is a Ultra tier ogre that shows up behind the area where Omnigul lies after about 10-15 mins of encountering Omnigul{ Omnigul must be alive for Mirikor to show up}] after killing Mirikor you MUST kill Omnigul)
Part 8 return to the speaker and collect Spike
Now the chaos constant is dual wielding Thorn and spike aiming down the sight makes the guardian reach there arms out with the two dots of the scope very close together, they alternate shots when firing.
Bounty name:Vile Creatures (bounty is recived after taking the bounty lead given by the post master after collecting Thorn AND Spike)
Part 1: gather thorn and spike (should be completed immediately after collecting the bounty( just a safety precaution)
Part 2:BUY an exotic shard from XUR
Part 3:bring the shard to the Speaker
Part 4: kill Crota normal or hard)
Part 5: return to the speaker to collect the Chaos Constant(doing so removed thorn and spike from your inventory[ can only be completed with both in your inventory])
Stats: Spike
Rate of fire-32
Impact-68
Range-45(65 with SI)
Stability36
Reload-40(60 with FM)
Perks: Muzzle upgrades:CQB ballistics, smart drift control, Aggressive ballistics
Perk 1: who's next?, a kill with the final round increases reload speed
Secondary perks: Single point sling, Flared magwell, Send it
Perk 2(exlusive): Mark of the Vampire, rounds fired from this weapon pierce targets and restore portions of health based on how many targets are hit per. bullet
Chaos Constant( Thorn and spike keep both of their exclusive perks
Rate of fire-60
Impact-50
Range-47
Stability-45(70 with PB)
Reload-40(65 with FM)
Perks: Muzzle upgrades:Smart drift control, Aggressive ballistics, CQB ballistics
Perk 1: spray and pray, increased reload speed when the mag is empty
Secondary perks: Send it, Flared magwell, Perfect balance
Perk 2(exclusive): Volatile Chaos, rounds fired from this weapon explode on first contact and upon killing an enemy with either weapon burst in to a small and "friendly" vestige zone
What do you guys think?? Feel free to tell me how to balance them both[/quote]
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