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2/27/2015 1:49:57 AM
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Destiny is like 24GB or so, last I checked anyway. The cutscenes don't use any additional space as they are not pre-rendered. The update before The Dark Below was 2.4GB. That was mostly art assets and replacements for a lot of placeholder items that shipped on the disk. We are likely to see another big download a few weeks to a month before House of Wolves is released. We've seen the placeholder stuff that was shown last month. Many of these items are leftover from the original / scrapped plot and will likely get updated graphics. Unless they keep "Union" as a faction or whatever it is. We won't be seeing much in the way of new maps/areas/zones, as all the first season pass level design was complete (except maybe the raids). As for why we didn't get it all at once is up for speculation. Maybe Bungie/Activision split up the content for monetary reasons, maybe they thought the game was too long or complicated in its original state, maybe they hadn't really finished the game and we got a rushed version of the base game and they intended to fill the scrapped material back in later, maybe it sucked and they've been working hard to make it better since last summer... Really, we won't know until they do a documentary on it 10 years from now, if we ever find out. [i]Tangent incoming...[/i] I will point back to a time before many of you were gaming and before some of you were born. Bungie released their second FPS game called Marathon. It was shown at an expo in August of 1994, saying that it would be released in September. Well kids, September came and went, so did October and November. Then in December the game finally shipped from our favorite resellers and arrived in our hands. For a time it was good. We had one of the best FPS games around and Marathon vs. Doom 2 debates raged with all the ferocity of the console wars of today. We played through the campaign, we hammered each other in multiplayer and we all had email addresses ending in .edu, aol.com, or some other internet service (remember prodigy?) The discussion started about Marathon's story, we ripped open resource forks, we read all the terminals again and again, and we talked about it endlessly on Hamish Sinclair's website. We found countless hidden messages, references to the number 7 and then... A lot of inconsistencies and pop-culture references. It became more apparent in the sequel that the inconsistencies added up and made it very clear that the original level designs were very poor in relation to the new designs. So what was going on at Bungie in the mid-90s that turned their flagship game into a mess of misspelled character names, inconsistent dates and poor initial level design? Well, let me tell you. Bungie admitted sometime later that between the summer of '94 and November of that year, they stopped working on the game, leaving it in an unfinished state. Because they were all too busy shooting each other in their multiplayer maps to bother finishing the game. I suggest that we may have encountered the same thing with Destiny. That would explain why almost nothing has changed since the beta, it would explain why people were fed up and quit, it would explain them releasing a seemingly unfinished game. There you have it folks... Multiplayer is the bane of software development. [i]And that's enough on that tangent.[/i]
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