JavaScript is required to use Bungie.net

Service Alert
All Destiny releases will be temporarily offline tomorrow for scheduled maintenance. Click here to view latest Destiny Server and Update Status.

Destiny

Discuss all things Destiny.
Edited by Sigma: 3/3/2015 4:38:50 AM
36
13
Sigma

3rd Subclasses for each Class!

These are my own ideas. These are not canon. If you like these classes, bump this post. Even if you just want a push for more content, bump this post. Spread the word, and hopefully we will see third subclasses in Comet. HUNTER - VOID CLASS [spoiler]Voidripper (Void) "Rip a hole in the fabric of space" Grenades: •Vacuum: Builds up, then releases void wave along the ground •Scatter: Splits on impact and seeks targets •Black Matter: Sticks to enemies, then blinds and damages Double Jump: Jump again in mid air •Better Control: Increased directional control in air •Increased Height: Double Jump goes higher •Space Hopper: Short distance teleport through space Super: Wormhole - Wield a Sword of Void to open a hole in space, sucking enemies in a small radius (1.5s long) •Vacuum of Space: Increase Super radius •Increased Willpower: Increases duration (2.5s long) •Void Boost: Teammates that pass through gain additional shielding Knife Drain: Deals extra damage & Grants additional shield •Void Vacuum: Increases damage •Sharp Knife: Reduces cool down of Knife Drain •Focused Drain: Shield duration is increased Stats 1: •Path Forgotten: Speed & toughness •Path Forbidden: Battle recovery & speed •Path Unknown: Battle recovery & toughness Perks 1: •Gift From the Dark: Move faster and slide farther •Quick Draw: Weapons ready instantly •The Shadow: Gain transparency after sprinting for a short time Stats 2: •Way of the Drifter: All Attributes •Way of the Fearless: Toughness at all costs •Way of the Nomad: Maximum battle recovery Perks 2: •Dark Enlightenment: Reduces cool down of Super •Double regen: Primary ammo pickups yield less ammo but reduces cool down of grenades •Flying Shadow: When Knife Drain shield is active, press (melee) to throw a knife of Void light. [/spoiler] TITAN - SOLAR CLASS [spoiler]Flamebringer (Solar) "Burn any opposition to the ground" Grenades: •Incendiary: Sticks and burns target •Splitter: Splits on impact and seeks targets •Sticky Fire: Sets napalm in a small are and burns (7s long) Lift: Hit (jump) in mid air to activate Lift •Increases Height: Upgrades Lift to carry you higher •Increased Control: Better directional control in the air •Catapult: Provides a strong initial burst of momentum Super: Napalm Strike - Release 2 napalm rockets at the enemy and watch them burn (3s long) •Explosive Rockets: Rockets explode on impact, dealing damage over an area •Slow Burn: Burn duration is increased (6s long) •Fiery Spirit: While Super is active, weapon handling is increased Branding: Deals extra damage and burns target (2s long) •Thug: Headshots w/ Branding deal extra damage. •Kindled Fire: Branding has a chance to reset •Jet of Flame: Branding range increased Stats 1: •Titan Codex I: Battle recovery & speed •Titan Codex II: Speed & Toughness •Titan Codex III: Battle recovery & Speed Perks 1: •Quick Reset: Reduces cool down of Super •Peek-a-boo: Rockets individually track enemies •Panic Button: Use Branding 2x in rapid succession Stats 2: •Titan Codex IV: All attributes •Titan Codex V: Maximum battle recovery •Titan Codex VI: Raw speed Perks 2: •Fire Rain: Gain additional 3 Super Rockets •Family: Heavy ammo drops more often and reloads faster •Volatile Payload: Increases blast radius and fire spread of Super [/spoiler] WARLOCK - ARC CLASS [spoiler]Stormshaker (Arc) "Power only the gods should wield." Grenades: •Static: Deals more damage when stuck to a target •Thunderclap: Disorients and damages nearby enemies •Rolling Thunder: Releases a strong discharge of arc light over an area Glide: Jump again in air to activate Glide •Focused Control: Better directional control •Focused Burst: Provides an initial burst of speed •Blink: Short distance teleport that replaces Glide Super: Marked by Arc - Charge yourself with lightning and chain it to enemies •Conductor: Enemies chained with lightning pass on the effect to others (5s long) •Discharge: Enemies chained explode when killed •Formation: Press (RT/R2) and place the remaining Super in a hovering lightning cloud that hits any enemies passing in range. Electrocute: Deals extra damage and disorients enemies •Grounding: Enemies hit move slower (3s long) •Insulated: Electrocute deals more damage •Circuit Breaker: Kills with Electrocute cause enemies to explode. Stats 1: •Arcane Wisdom: Battle recovery & speed •Arcane Spirit: Battle recovery & toughness •Arcane Force: Toughness & Speed Perks 1: •Exposed: Super does less damage but enemies pass on lightning longer (6s long) •Gift of Zeus: Orbs of Light can drop from grenade kills •Crisp: Electrocute deals more damage overtime (3s long) Stats 2: •Ancestral Order: All attributes •Chaos Order: Raw Speed •Divine Order: Toughness at all costs Perks 2: •The Coming Storm: Damage with melee reduces Super cool down •Ascension: Chain lighting from Super in midair •High Voltage: Enemies meleeing you have a chance to take arc damage[/spoiler] Once again, these are my own ideas, not Bungie's. Ask me any questions about the classes. Let's keep this positive guardians!

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

View Entire Topic
You are not allowed to view this content.
;
preload icon
preload icon
preload icon