Here are my suggestions, and explanations for the huge balancing issues in Destiny's economy. What do you think?
First, my points. There are several economic mediums that muck up the buying power of certain things. Glimmer NEEDS to be more important, and more available. Liquidity is a major issue in this game.
GLIMMER should act as the most versatile and abundant form of exchange.
MARKS are earned through feats, so they act as TOKEN VALUES for rewards, NOT monetary values for resources.
So, INCREASE the cap, and output of glimmer.
Now, heres the balancing solution;
A General Merchant at the tower, ready to purchase unwanted rewards in exchange for glimmer.
- sell unwanted ships
- sell unwanted sparrows
- sell/exchange unwanted ascendant mats
- sell unwanted armor
- sell unwanted guns
- BUY/SELL resources
- sell unwanted shaders
- sell unwanted emblems
- BUY/SELL hadronic essence
- BUY/SELL sapphire wire
- BUY/SELL plasteel peeling
Remember, its a MERCHANT, what they buy and sell back will be merchant prices.
EXAMPLE - purchases items at cheaper prices than they sell them. (Only applies to items that can be sold)
ETC.
Remove RESOURCES from the vangaurd/crucible vendors. Marks should be used exclusively with vendor rewards -- they're victory tokens. Glimmer should be used to buy resource materials (as long as its made more abundant, like what was suggested)
Removing resources from crucible/vanguard vendors will also balance out the grossly scarce output of 100 per week.
MARKS STAYING RELEVANT:
in order to keep marks from piling up, perhaps faction leaders should cycle through available wears. Different weapons/armor sold with different perks, and elemental damage. This can be fixed easily and done weekly to keep from flooding the game with too many powerfully rolled items. It also gives incentive to level factions and spend marks wisely.
I have other balancing ideas, but what do you think? Suggestions, issues, fixes?
If you don't think this will work, please let me know why. I'd like to get some ideas going.
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