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2/12/2015 9:32:04 PM
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Rare more powerful than Legendary?

Ok so I have two hand cannons: The Devil You Don't, and Polite Denial 0/1. The former is legendary, the latter is rare. However, PD0/1 is actually noticeably more powerful than TDYD, despite the legendary having a 37 point higher attack rating. I was using TDYD as my primary, but I also had PD0/1, and assumed it would be weaker, so I just gave it to my secondary character, who is only level 20. And that's when I noticed that with it, I was killing the level 8 Knights at the back of the Rocketyard on Earth with only one headshot, whereas it takes two with TDYD. So I did some tests with the same guardian. Both weapons have modifiers that create damage bonuses under certain conditions, so I tested their damage against these Knights with and without the bonuses, and made sure to be close enough that damage falloff from range wouldn't be a factor. Against the same level 8 Knights, TDYD does 597 points of damage with a headshot. After a kill, which grants a damage bonus, it does 687 with a headshot. PD0/1 does a base headshot damage of 740, but with the damage bonus granted from reloading after a kill, it does a 986 headshot. It also sometimes randomly does a base headshot damage of 791, and I can't seem to discern what causes that. So somehow, this rare weapon is significantly more powerful than the legendary. Both are fully upgraded, the rare having a stated attack rating of 294, and the legendary a rating of 331. What is up with that? Why is the lesser weapon more powerful? I'm questioning if I should just switch to using Polite Denial on my main character. As you can see from the comparison screenshot, it also has drastically higher impact and range, though the rest of the stats suffer. The only thing really stopping me from switching is the fact that PD0/1 has a maximum ammo capacity of 82, and a magazine of 9, while my copy of TDYD has max ammo of 117, and a 13 round magazine (it's from a rank up reward, not the armory).

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  • I have a high impact rare pulse Evergreen II.I - Attack 294. A single round will do more damage to a lvl 33 Knight Major than a single round of Oversould Edict. Oversoul Crits for 91, whereas Evergreen crits for 130, and body hits are approx 30 and 43 respectively But Oversoul Edict has Field scout for 42 rounds and Auto fire. Evergreen has 27 rounds. So min max damage for a mag from Oversoul edict is 1260 / 3822 , and for evergreen it is 1161 / 3510. Per reload Oversoul does more damage, and will do it more quickly thanks to auto fire. It also shoots through Knight Wall of Darkness. Below level 30 I tend to use Evergreen as it is a nice gun. But The legendary still has the better output and quicker kill time in end game.

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