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Edited by The wretch313: 4/25/2015 12:11:11 PM
23

Ideas for Exotic or Legendary Weapons(Public)

[quote][b][u]Please post with detail for example[/u][/b][/quote] [quote][b][u]Please use this as a template[/u][/b][/quote] [b]Name:[/b] [b]Weapon Type:[/b] [b]Rarity:[/b] [b]Design:[/b] [b]Description:[/b] ([i]Optional[/i])[b]Upgrade Materials:[/b] [b]Slot:[/b] [u]Primary[/u], [u]Secondary[/u] [i]or[/i] [u]Heavy[/u] ([i]Optional[/i])[b]Dropped:[/b] ([i]Optional[/i])[b]Seller:[/b] ([i]Optional[/i])from an([u]Exotic[/u] bounty) [b]Damage type or types:[/b] Arc, Void, Solar & Kinetic [b]Mag size:[/b] ([i]Optional[/i])[b]Reserve ammo:[/b] [b]R.o.F or Rate of fire:[/b] ?/100 or low, low/medium, medium, medium/fast & fast [b]Charge time[/b]([i]fusion rifles[/i])[b]:[/b] ?/100 or slow, medium & fast [b]Impact:[/b] ?/100 [b]Range:[/b] ?/100 or short, mid & long [b]Stability:[/b] ?/100 low, mid, high & very high [b]Reload:[/b] ?/100 or slow, mid speed & fast [b]Blast radius[/b]([i]Rocket launchers[/i])[b]:[/b] ?/100 or small, medium & large [b]Velocity[/b]([i]Rocket launchers[/i])[b]:[/b] ?/100 ([i]Optional[/i])[b]Effects:[/b] [b]Starting perk or perks[/b] [b]1:[/b] ([i]Optional[/i])[b]2:[/b] [b]Initial upgrade[/b] [b]1:[/b] [b]Main upgrades[/b] [b]1:[/b] [b]2:[/b] [b]3:[/b] ([i]Optional[/i])[b]4:[/b] ([i]Optional[/i])[b]5:[/b] [b]Special upgrades[/b] [b]1:[/b] [b]2:[/b] ([i]Optional[/i])[b]3:[/b] [b]Scope upgrades[/b] [b]1:[/b] [b]2:[/b] ([i]Optional[/i])[b]3:[/b] [b]Damage upgrades[/b] List how many [b][u]Exotic[/u] upgrade[/b] [b]1:[/b] ([b][i][u]Legendaries[/u] to [u]Exotics[/u] would be cool[/i][/b]) ([b][i][u]Extra details if you can think of any[/u][/i][/b]) [spoiler][u]March [i]31st[/i], [b]Update 1.0[/u][/b] ([b][i][u]List of weapons perks[/u][/i][/b]) [b]Accelerated Coils[/b](+50 Charge Time) [b]Armor Piercing Rounds[/b](Allows your bullets to penetrate multiple enemies but lowers stability of weapon) [b]Aspect Swap[/b](Allows weapon to deal two kinds of Damage) [b]Cascade[/b](Sets reload speed at 150% of base speed after melee kills) [b]Clown Cartridge[/b](Every reload has a 25% chance of a 20% increase in Magazine size) [b]Cluster Bomb[/b](Projectiles fired by Rocket Launchers spawn cluster bombs upon detonation) [b]Counterbalance[/b](Decreases weapon recoil by 9%) [b]Crowd Control[/b](Increases damage by 15% for 3 seconds after scoring a kill) [b]Custom Optics[/b](+.5x zoom) [b]Double Down[/b](Increases the amount of ammo you spawn with) [b]Enhanced Battery[/b](Increases magazine size, -30 Reload) [b]Explosive Rounds[/b](Upon impact, your bullets cause explosions with radius of 2 meters. Targets closer to the epicenter take more damage) [b]Extended Mag[/b](Increases Magazine stat by 30) [b]Fan Fire[/b](Allows the weapon to be fired quickly and continuously) [b]Feeding Frenzy[/b](Increases reload speed to 120% of base speed after each kill) [b]Field Scout[/b](+100 Magazine, +80 Inventory) [b]Final Round[/b](Increases the damage of the last round of your magazine by 33%) [b]Firefly[/b](Precision kills cause a powerful solar explosion in a 5-meter radius) [b]Fitted Stock[/b](+25 Stability) [b]Flared Magwell[/b](+100 Reload, -10 Stability) [b]Focused Fire[/b](Reduces rate of fire but increases damage when Aimed down sights) [b]Full Auto[/b](Makes weapon full-auto, firing in its usual pattern with standard rate of fire) [b]Glass Half Full[/b](Bottom half of magazine deals more damage) [b]Goliath[/b](Precision Kills increase your Agility for 15 seconds) [b]Grenades and Horseshoes[/b](Projectiles fired by Rocket Launchers will detonate when they are within 2 meters of their targets) [b]Grenadier[/b](Each kill reduces the cool down of your Grenade ability by 10%) [b]Hair Trigger[/b](Weapon fires as soon as trigger pressure is detected) [b]Hammer Forged[/b](+40 Range, -10 reload) [b]Hand Loaded[/b](+20 Range) [b]Head seeker[/b](Increases precision damage by 25% on the 3rd shot of a burst fire) [b]Heavy Payload[/b](+40 Blast Radius, -10 Velocity) [b]High Caliber Rounds[/b](Staggers enemies but lowers stability) [b]Hip Fire[/b](Increases weapon accuracy when firing while crouched) [b]Hive Disruptor[/b](Deals extra damage to powerful Hive enemies) [b]Holding Aces[/b](2 random bullets in your magazine deal considerable extra damage) [b]Javelin[/b](+40 Velocity, -10 Stability) [b]Kneepads[/b](Increases the distance of your slides) [b]Life Support[/b](Restores half of the magazine and increases your reload speed by 150% after your health is 20% or lower) [b]Lightning Rounds[/b](Fires faster and more accurately the longer the trigger is held) [b]Lightweight[/b](+2 Agility) [b]Luck in the Chamber[/b](Randomly grants 1 round in your magazine to deal 33% more damage) [b]Metal Detector[/b](Increased chance for ammo drops) [b]Mulligan[/b](Each shot missed has a 5% chance of increasing the ammo in your magazine by 1) [b]No Backpack[/b](Does not need to be reloaded, regenerates ammo over time) [b]Outlaw[/b](Increases reload speed by 50% for 5 seconds after a precision kill) [b]Perfect Balance[/b](+100 Handling, +10% Ready, +10% Away) [b]Performance Bonus[/b](25% chance of adding ammo to your inventory after each kill) [b]Persistence[/b](Accuracy increases as you fire the weapon, up to 20%) [b]Primary Care[/b](Allows the player to equip the Sniper Rifle in the primary slot) [b]Private Eye[/b](Increases zoom by 50% when crouched) [b]Rangefinder[/b](Increases your weapon's range by 10% and increases your weapon's damage falloff range by 20%) [b]Reactive Reload[/b](Reloading after a kill increases damage by 33% for 3 seconds) [b]Return to Sender[/b](After each kill, you have 25% chance of receiving an additional ammo into your magazine.) [b]Secret Round[/b](Missing a shot in a burst grants a 4th shot) [b]Send It[/b](+50 Range, -30 Magazine and inventory shoot to loot fire at ammunition drops to pick them up) [b]Shot Package[/b](Decreases the spread of your pellets while aiming down sights) [b]Single Point Sling[/b](+50% Ready and Away, +10% Movement Speed in or out of ADS) [b]Skip Rounds[/b](Increases the chance of bullets ricocheting) [b]Snapshot[/b](Increases aim down sights speed by 30%.Speed) [b]Reload[/b](+50 Reload) [b]Spray and Play[/b](Increases your reload speed by 50% when your magazine is empty) [b]Surplus[/b](Doubles the amount of ammunition gained from each ammo pickup) [b]Take a Knee[/b](Increases weapon accuracy when firing while crouched) [b]Third Eye[/b](Radar stays active while aiming down sights) [b]Tracking[/b](Projectiles fired by Rocket Launchers will lock onto targets when you aim down sights) [b]Tripod[/b](Increases the size of your Rocket Launcher's magazine to 3) [b]Unflinching[/b](Reduces flinching from incoming damage by 33%) [b]Upgrade Damage[/b](Increases the weapon's Attack) [b]Vacuum[/b](Doubles ammunition pickup radius) [b]Who's Next?[/b](Increases reload speed by 150% after a kill) [b]Zen moment[/b](increases stability with each hit. Stability caps at 66% after 5 hits)[/spoiler] [spoiler] [u]April [i]1st[/i], [b]Update 1.2[/u][/b] ([b][i][u]Optics[/u][/i][/b]) [b][i][u]Iron sights[/u][/i][/b] FastDraw IS QuickDraw IS SteadyHand IS SureShot IS TrueSight IS [b][i][u]Red Dot Sights[/u][/i][/b] Red Dot-OAS Red Dot-OES Red Dot-ORES Red Dot-ORS Red Dot-ORS1 [b][i][u]Long Range Sights[/u][/i][/b] Focus Lens FLA5 Focus Lens FLAS10. Focus Lens FLS2 Ranged Lens RLR5 Ranged Lens RLS3 [b][i][u]Sniper Scopes[/u][/i][/b] Ambush SLH25 EagleEye SLR20 Hawkeye SLR15 LongView SLR10 LongView SLR20 ShortGaze SLH10 ShortGaze SLH15 SightSys SLS20 TacSys SLS15 [/spoiler] [quote] [b]Added[/b] April [i]3[/i], ([u][b]Troll weapon set[/b][/u]) [/quote] [quote][b]Added[/b] April [i]4[/i] [spoiler][b]Name:[/b] [b][i][u]BloodMoon[/u][/i][/b] [b]Type:[/b] [u]Exotic[/u] Pulse rifle [b]Design:[/b] Looks like Oversoul edict only black with blood red stains [b]Description:[/b] [quote][b][i]The Sun will be turned to darkness, and the Moon to Blood[/i][/b]~[u]The Dark One[/u][/quote] [b]Upgrade materials:[/b] Helium filaments, Glimmer, Black wax idols & [u]Exotic[/u] shard [b]Slot:[/b] [u]Primary[/u] [b]Dropped:[/b] No [b]Seller:[/b] Xûr [b]Damage type:[/b] Void [b]Mag size:[/b] 36 [b]Rate of fire:[/b] medium/fast^ [b]Impact:[/b] 45/100 [b]Range:[/b] mid^ [b]Stability:[/b] 61/100 [b]Reload:[/b] fast [b]Starting perks[/b] [b]1:[/b] Dark Blood-{visible void damage has red streaks in it} [b]2:[/b] Full Auto-{makes weapon full-auto, firing in its usual pattern with standard R.o.F} [b]Initial upgrade[/b] [b]1:[/b] Hair Trigger-{weapon fires as soon as pressure is detected} [b]Main upgrades[/b] [b]1:[/b] Head Seeker-{increases precision damage by [i]25%[/i] on the 3[i]rd[/i] round of a burst fire} [b]2:[/b] Rangefinder-{increases your weapon's range by [i]10%[/i] and increases your weapon's damage falloff range by [i]20%[/i]} [b]3:[/b] Damage [i]I[/i] [b]4:[/b] Glass half full-{bottom half of magazine deals more damage} [b]5:[/b] Moon's Wrath-{increases damage when on the Moon or if is visible} [b]Special upgrades[/b] [b]1:[/b] High caliber rounds-{staggers enemies but lowers stability} [b]2:[/b] Take a knee-{increases weapon accuracy when firing while crouched} [b]Scope upgrades[/b] [b]1:[/b] Red Dot-OAS [b]2:[/b] SureShot IS [b]Damage upgrades[/b] Damage [i]II[/i] Damage [i]III[/i] Damage [i]IV[/i] Damage [i]V[/i] [b][u]Exotic[/u] upgrade[/b] [b]1:[/b] [i]BloodMoon[/i]-{will burn enemies for 5[i]sec[/i] and increases your health regen, replenishes a small bit of your health after a kill}[/spoiler][/quote]

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  • [b]Name:[/b] [b][i][u]The Stranger's Rifle[/u][/i][/b] [b]Type:[/b] [u]Legendary[/u] Pulse Rifle [b]Design:[/b] same as the first one, but Grey and golden brown with darker blue effects [b]Description:[/b] [spoiler][b][i]"This battle is won....... but I hope you'll be ready for the next one." Put this weapon to good use, Guardian[/i][/b]~[u]The Stranger[/u][/spoiler] [b]Upgrade Materials:[/b] Spirit bloom, Glimmer & Ascendant shards [b]Slot:[/b] [u]Primary[/u] [b]Dropped:[/b] Yes [b]Seller:[/b] None [b]Damage type:[/b] Arc [b]Mag size:[/b] 21 [b]Reserve ammo:[/b] [b]Rate of fire:[/b] medium/fast [b]Impact:[/b] 23/100 [b]Range:[/b] mid to long [b]Stability:[/b] high [b]Reload:[/b] fast [b]Effects:[/b] As you kill Vex the glow of the ring on your barrel will get brighter([i]Vex Siphon stacking[/i]) then when Vex Siphon is maxed and used the glow will dissipate, this let's you know Vex Siphon is recharging. As Vex Siphon recharges the glow will return [b]Starting perks[/b] [b]1:[/b] Full Auto-{make weapon full-auto, firing in its usual pattern with standard R.o.F} [b]2:[/b] Vex Siphon-{increases damage vs Vex as you kill Vex, stacks 4 times by [i]6%[/i] kill 6 Vex([i]Hobgoblins, goblins or Harpies[/i]) then rechange for 60[i]sec[/i]} [b]Initial upgrade[/b] [b]1:[/b] Third Eye-{radar stays active while aiming down sights} [b]Main upgrades[/b] [b]1:[/b] Return to sender-{after each kill, you have [i]25%[/i] chance of receiving an additional ammo into your magazine} [b]2:[/b] Head Seeker-{increases precision damage by [i]25%[/i] on the 3[i]rd[/i] shot of a burst fire} [b]3:[/b] Damage [b]4:[/b] High Caliber Rounds-{stagger enemies but lowers stability} [b]5:[/b] Explosive Rounds-{upon impact, your bullets cause explosions with radius of 2[i]meters[/i]. Targets closer to the epicenter take more damage} [b]Special upgrades[/b] [b]1:[/b] Armor Piercing Rounds-{allow your bullets to penetrate multiple enemies but lowers stability of the weapon} [b]2:[/b] Enhanced Optics-{x1.0 zoom} [b]3:[/b] Extended Mag-{increases magazine by 15} [b]Scope upgrades[/b] [b]1:[/b] Holo Sights 1-{x.8 zoom} [b]2:[/b] Holo Sights 2-{x1.2 zoom} [b]3:[/b] Holo Sights 3-{x2.3 zoom} [b]Damage upgrades[/b] Damage [i]ll[/i] Damage [i]lll[/i] Damage [i]lV[/i]

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  • [b]Name:[/b] [b][i][u]Lost Exile[/u][/i][/b] [b]Type:[/b] [u]Exotic[/u] hand cannon [b]Design:[/b] a Fallen shock pistol, brown/grey with Hive ash on it [b]Description:[/b] [spoiler][b][i]After a long battle, the dreg laying on the ground dying, through her shock pistol between us. When I went to grab it she lashed out, but wasn't fast enough. I kill many more enemies with that shock pistol and now so can you[/i][/b]~[u]Unknown[/u][/spoiler] [b]Upgrade materials:[/b] Helium filaments, Glimmer & [u]Exotic[/u] shard [b]Slot:[/b] [u]Primary[/u] [b]Dropped:[/b] Yes [b]Seller:[/b] None [b]Effects:[/b] Hive ash will fall off when moving fast, all rounds look like fallen rounds and it has a fusion rifle reload animation [b]Damage type:[/b] Arc [b]Mag size:[/b] 8^ [b]Reserve ammo:[/b] 368 [b]Rate of fire:[/b] medium [b]Impact:[/b] 23/100 [b]Range:[/b] short to mid [b]Stability:[/b] 41/100 [b]Reload:[/b] fast [b]Starting perk[/b] [b]1:[/b] Fan Fire-{allows this weapon to be fired quickly and continuously} [b]Initial upgrade[/b] [b]1:[/b] Hand Loaded-{+20 range} [b]Main upgrades[/b] [b]1:[/b] High Caliber Rounds-{staggers enemies but lower stability} [b]2:[/b] Kneepads-{increases the distance of your slides} [b]3:[/b] Damage [i]l[/i] [b]4:[/b] Outlaw-{increases reload speed by [i]10%[/i] for 5[i]sec[/i] after a precision kill} [b]5:[/b] Snapshot-{increases aim down sights speed by [i]30%[/i] Speed} [b]Special upgrades[/b] [b]1:[/b] Armor Piercing Rounds-{allows your bullets to penetrate multiple enemies but lowers stability of weapon} [b]2:[/b] Perfect Balance-{+100 handling, +[i]10%[/i] ready, +[i]10%[/i] away} [b]3:[/b] Metal Detector-{increased chance for ammo drops} [b]Scope upgrades[/b] [b]1:[/b] Red Dot-OAS [b]2:[/b] Red Dot-ORS [b]3:[/b] Holo sights [b]Damage upgrades[/b] Damage [i]ll[/i] Damage [i]lll[/i] Damage [i]lV[/i] Damage [i]V[/i]-{Exotic only} [b][u]Exotic[/u] upgrade[/b] [b]1:[/b] [i]House of Exile[/i]-{any rounds fired when break into small rounds but decreases damage by [i]10%[/i] and track their target, increases R.o.F by [i]30%[/i], increases mag by 10 and increases stablility by significantly decreases recoil} [spoiler][b]Please check out "[i][u]Destiny Lore: The Fallen[/u][/i]" by [u]Sir Wallen[/u] on youtube. So you can understand how i got the idea for this weapon[/b][/spoiler]

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  • Edited by The wretch313: 4/17/2015 3:37:13 PM
    [b]Name:[/b] [b][i][u]Ar'Hæmkra[/u][/i][/b] [b]Type:[/b] [u]Exotic[/u] Scout rifle [b]Design:[/b] made of Ahamkara bones, claws and feathers. Designed off of Vision of Confluence and was Imbedded with Spirit bloom when it was being built [b]Description:[/b] [spoiler][b][i]"It was a mistake to destroy the Ahamkara. They had answers for questions we didn't ask"[/i][/b]~[u]A Warlock in the Tower Archives[/u][/spoiler] [b]Upgrade Materials:[/b] Spirit bloom, Glimmer & [u]Exotic[/u] shard [b]Slot:[/b] [u]Primary[/u] [b]Dropped:[/b] No [b]Seller:[/b] [u]Exotic[/u] bounty([i]The Search for Dragons[/i]) [spoiler][b][i][u]The Search for Dragons[/u] 12 [u]Part bounty[/u][/i][/b] [b]1:[/b] ([i]Start the search[/i]) You have been task to search the caves of Venus for any proof of the reports, that there are some Ahamkara still living. Search through many caves to find Ahamkara Bones [b]2:[/b] ([i]Ahamkara Bones[/i]) Take the bones to the Speaker, to receive "[i]Return to Venus[/i]" [b]3:[/b] ([i]Return to Venus[/i]) Head back to Venus and search for more evidence. Search through more caves to find Ahamkara Feathers [b]4:[/b] ([i]Ahamkara Feathers[/i]) Take the Ahamkara feathers to the Speaker, to receive "[i]Seaching Venus Part [b]l[/b][/i]" [b]5:[/b] ([i]Searching Venus Part [b]l[/b][/i]) Go to Venus a investigate to areas of reported sightings, search in Amber caves and the Shattered coast for any signs of the Ahamkara. Bring your findings to the Speaker, to receive "[i]Searching Venus Part [b]ll[/b][/i]" [b]6:[/b] ([i]Searching Venus Part [b]ll[/b][/i]) Return to Venus and go to the Ishtar cliffs and the Waking ruins, go to the speaker with what fond, to receive "[i]Seaching Venus Part [b]lll[/b][/i]" [b]7:[/b] ([i]Searching Venus Part [b]lll[/b][/i]) Go to the Winter's run lvl 26 to kill the Archon priest, to get Ahamkara Claws [b]8:[/b] ([i]Ahamkara Claws[/i]) Take the Ahamkara claws to the Speaker, to receive "[i]Locating the Bone Cave[/i]" [b]9:[/b] ([i]Locating the Bone Cave[/i]) Kill the Nexus mind below the Academy, to find a "[i]Possible Location[/i]" [b]10:[/b] ([i]Possible Location[/i]) Go to the Amber cave and search through the caves for evidence, take any evidence to the Speaker, to receive "[i]Confirmed Location[/i]" [b]11:[/b] ([i]Confirmed Location[/i]) Go to the Waking Ruins and kill the Vex defending the Bone Cave [b]12:[/b] ([i]Final Search[/i]) Search the Bone Cave for any signs of the Ahamkara still living and find Ar'Hæmkra, take Ar'Hæmkra to the Speaker. The Speaker will refuse to take the weapon and tells you keep it.[/spoiler] [b]Damage types:[/b] Kinetic, Solar & Arc([i]Varies per shot[/i]) [b]Mag size:[/b] 18 [b]Reserve ammo:[/b] 726 [b]Rate of fire:[/b] low/medium [b]Impact:[/b] 47/100 [b]Range:[/b] long^ [b]Stability:[/b] 62/100 [b]Reload:[/b] mid speed [b]Effects:[/b] Each shot shoots a different type of damage([i]Kinetic, Solar, Arc[/i]), the bones increases your armor by [b]80[/b] armor points, the feathers increases your agility by [b]1[/b] point and the claws increases your melee damage by [b][i]10%[/i][/b], only when this weapon is equipped. [u]All armor, agility and melee increases, needs Spirit bloom on a daily basis, [b]10[/b] Spirit bloom per day for Armor, agility & melee damage to stay increased[/u] [b]Starting perk perks[/b] [b]1:[/b] Armor Piercing Rounds-{allows your bullets to penetrate multiple enemies but lowers stability of weapon} [b]2:[/b] Advanced Optics-{+1.5x zoom} [b]Initial upgrade[/b] [b]1:[/b] Hair Trigger-{weapon fires as soon as pressure is detected} [b]Main upgrades[/b] [b]1:[/b] Hammer Forged-{+40 range, -10 reload} [b]2:[/b] Hip Fire-{increases weapons accuracy when firing while crouched} [b]3:[/b] Damage [i]l[/i] [b]4:[/b] Luck in the chamber-{random grants 1 round in your magazine to [i]33%[/i] more damage} [b]5:[/b] Rangefinder-{increases your weapon's range by [i]10%[/i] and increases your weapon's damage falloff range by [i]20%[/i]} [b]Special upgrades[/b] [b]1:[/b] Fitted Stock-{+25 stability} [b]2:[/b] Flared Magwell-{+100 reload, -10 stability} [b]3:[/b] Extended Mag-{increases magazine by 6} [b]Scope upgrades[/b] [b]1:[/b] BoneScope SK1-{precision sight. enhanced range} [b]2:[/b] DragonEye ISK3-{agile sight. good effective range and recoil control. superb target acquisition} [b]3:[/b] DragonEye ISK6-{sharp shooter scope. long distance with enhanced target acquisition. outlines targets for 5[i]sec[/i]} [b]Damage upgrades[/b] Damage [i]ll[/i] Damage [i]lll[/i] Damage [i]lV[/i] Damage [i]V[/i]-{[u]Exotic[/u] only} [b][u]Exotic[/u] upgrade[/b] [b]1:[/b] [i]Ahamkara[/i]-{all precision kills makes enemies explode, deals damage of time to near by enemies and allows guardian to hover in mid air for 8[i]sec[/i] while aiming down sights}

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  • [b]Name:[/b] [b][i][u]Relic of The Nine[/u][/i][/b] [b]Type:[/b] [u]Exotic[/u] Auto rifle [b]Design:[/b] based off of a pulse rifle but looks like it was built by the Vex, gun metal grey with white marks on top and both sides [b]Description:[/b] [spoiler][b][i]"I was commanded to bring you this. I do not know why"[/i][/b]~[u]Xûr[/u][/spoiler] [b]Upgrade materials:[/b] Relic iron, Glimmer & [u]Exotic[/u] shard [b]Slot:[/b] [u]Secondary[/u] [b]Dropped:[/b] No [b]Seller:[/b] [u]Exotic[/u] Bounty([i]Call of The Nine[/i]) [spoiler][b][u]Call of The Nine[/u] [i]5[/i] [u]part bounty[/u][/b] [b]1:[/b] Buy Relic rounds from Xûr [b]2:[/b] Gain 450 points by killing Vex Majors and Ultras, 2 per Major and 3 per Ultra to receive the Shattered Relic [b]3:[/b] Bring the Shattered Relic to Xûr to receive "[i]Relic Renewal[/i]" [b]4:[/b] ([i]Relic Renewal[/i]) kill all Vex and Sekrion, Nexus mind to gain the Renewed Relic [b]5:[/b] Bring the Renewed Relic to Xûr to receive Relic of The Nine[/spoiler] [b]Damage type:[/b] Kinetic [b]Mag size:[/b] 36 [b]Reserve ammo:[/b] 684 [b]Rate of fire:[/b] medium/fast [b]Impact:[/b] 38/100 [b]Range:[/b] mid [b]Stability:[/b] 70/100 [b]Reload:[/b] mid speed [b]Starting perk[/b] [b]1:[/b] Focused Fire-{reduces rate of fire but increases damage when aiming down sights} [b]Initial upgrade[/b] [b]1:[/b] Hammer Forged-{+40 range, -10 reload} [b]Main upgrades[/b] [b]1:[/b] High Caliber Rounds-{staggers enemies but lowers stability} [b]2:[/b] Knee Pads-{increases the distsnce of your slides} [b]3:[/b] Damage [b]4:[/b] Reactive Reload-{reloading after a kill increases damage by [i]33%[/i] for 3sec} [b]5:[/b] Rangefinder-{increases your weapons range by [i]10%[/i] and increases your weapons damage falloff range by [i]20%[/i]} [b]6:[/b] Disruptor-{deal more damage to Ultras and Majors} [b]Special upgrades[/b] [b]1:[/b] Hand Loaded-{+20 range} [b]2:[/b] Reload-{+50 reload} [b]3:[/b] Perfect Balance-{+100 handling, +[i]10%[/i] ready, +[i]10%[/i] away} [b]Scope upgrades[/b] [b]1:[/b] TrueSight IS [b]2:[/b] Red Dot-OAS [b]3:[/b] Focused lens FLAS10 [b]Damage upgrades[/b] Damage [i]ll[/i] Damage [i]lll[/i] Damage [i]lV[/i] Damage [i]V[/i]-{exotic only} [b][u]Exotic[/u] upgrade[/b] [b]1:[/b] [i]Relic of The Nine[/i]-{marks all enemies hit for 10[i]sec[/i], precision kill has a [i]20%[/i] chance for enemies explode in a 2 yard radius and [i]20%[/i] chance of precision kills to heal you or instantly reload your weapon}

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  • Edited by The wretch313: 4/10/2015 1:39:23 PM
    [b]Name:[/b] Bad Reaction [b]Type:[/b] [u]Exotic[/u] Rocket launcher [b]Design:[/b] looks like Gjallarhorn but Black/grey with glowing green radioactive symbols all over it [b]Description:[/b] [spoiler][b][i]There's a green light at the end of the tunnel?[/i][/b]~[u]Random person[/u][/spoiler] [b]Upgrade Materials:[/b] Relic iron, Glimmer & [u]Exotic[/u] shard [b]Slot:[/b] [u]Heavy[/u] [b]Dropped:[/b] Yes([i]Nightfall and Raids only[/i]) [b]Seller:[/b] No [b]Damage types:[/b] Solar & Kinetic [b]Mag size:[/b] 2 [b]Reserve ammo:[/b] 4 [b]Rate of fire:[/b] medium/low [b]Range:[/b] long [b]Stability:[/b] mid [b]Reload:[/b] slow [b]Blast radius:[/b] large [b]Velocity:[/b] 65/100 [b]Effects:[/b] all rockets fired, when they hit enemies they do Kinetic damage and all rockets that hit or detonate near enemies explode in a A-bomb like explosion doing solar damage. All solar effects are green in color. If this weapon is fired to fast it has a chance to cause you harm. [b]Starting perks[/b] [b]1:[/b] Grenades and Horseshores-{projectiles fired by rocket launcher will detonate when they are within 2 meters of their target} [b]2:[/b] Custom optics-{+.5x zoom} [b]Initial upgrade[/b] [b]1:[/b] Hand loaded-{+20 range} [b]Main upgrades[/b] [b]1:[/b] Snapshot-{increases aim down sights speed by [i]30%[/i]} [b]2:[/b] Third eye-{radar stays active while aiming down sights} [b]3:[/b] Damage [i]l[/i] [b]4:[/b] Grenadier-{each kill reduces the cool down of your grenade ability by [i]10%[/i]} [b]Special upgrades[/b] [b]1:[/b] Counterbalance-{decreases weapon recoil by [i]9%[/i].speed} [b]2:[/b] Fitted stock-{+25 stability} [b]3:[/b] Javelin-{+40 velocity, -10 stability} [b]Scope upgrades[/b] [b]1:[/b] Reflex sights-{1x zoom} [b]Damage upgrades[/b] Damage [i]ll[/i] Damage [i]lll[/i] Damage [i]lV[/i] [b][u]Exotic[/u] upgrade[/b] [b]1:[/b] Reaction-{[i]40%[/i] of all fired rounds have a [i]25%[/i] of poisoning all enemies in the blast radius}

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  • Edited by The wretch313: 4/9/2015 2:49:45 PM
    [b]Name:[/b] [u][b][i]Whisper ll[/i][/b][/u] [b]Type:[/b] [u]Exotic[/u] scout rifle [b]Design:[/b] grey/black, mix of husk of the pit & the strangers rifle with glowing green and white hive symbols on both side [b]Description:[/b] [spoiler][i][b]you'll feel it before you hear it[/b]~[u]Unknown[/u][/i][/spoiler] [b]Upgrade materials:[/b] Helium filaments, Glimmer, Black wax idols & [u]Exotic[/u] shard [b]Slot:[/b] [u]Special[/u] or [u]Primary[/u]([i]Primary Switch[/i]) [b]Dropped:[/b] No [b]Seller:[/b] [u]Exotic[/u] bounty([i]The Silent Hunter[/i]) [spoiler][b][u]The Silent Hunter[/u] [i]9[/i] [u]part bounty[/u][/b] [b]1:[/b] Find the dead ghost somewhere in the circle of bones on the Moon [b]2:[/b] bring the dead ghost to the Speaker to receive the black market bounty [b]3:[/b] bring the black market bounty to Eris Morn to receive the Moon Sanction [b]4:[/b] (the Moon Sanction)gain 500 points by killing hive Knights to get the quiet weapon frame. 2 per kill, 4 per precision kill, 6 per kill from behind [b]5:[/b] take the Quiet weapon frame to Xûr to get the Ruined orb [b]6:[/b] take the Ruined orb to the moon and kill 20 hive thralls, 15 Acolytes & 5 Wizards to get the Renewed orb [b]7:[/b] take the Renewed orb to Eris Morn to receive The Moon Sanction [i]ll[/i] [b]8:[/b] (the Moon Sanction [i]ll[/i])gain 450 points by kill hive ultras or majors to receive advanced weapon frame. 2 per major, 3 per ultra, 3 per kill from behind on a major, 5 per kill from behind on a ultra [b]9:[/b] take advanced weapon frame to Xûr to receive Whisper [i]ll[/i][/spoiler] [b]Damage type:[/b] Arc [b]Mag size:[/b] 12^ [b]Reserve ammo:[/b] 748 [b]Rate of fire:[/b] 45/100 [b]Impact:[/b] 40/100 [b]Range:[/b] 65/100 [b]Stability:[/b] 71/100 [b]Reload:[/b] 68/100 [b]Starting perk[/b] [b]1:[/b] Flare-{gain extra PvE damage versus void and solar users} [b]Initial upgrade[/b] [b]1:[/b] Third Eye-{radar stays active while aiming down sights} [b]Scope upgrades[/b] [b]1:[/b] Red Dot-ORS1 [b]2:[/b] Focus Lens FLS2 [b]3:[/b] Ranged Lens RLR5 [b]Main upgrades[/b] [b]1:[/b] Unflinching-{reduces flinching from incoming damage by [i]33%[/i]} [b]2:[/b] Hair trigger-{weapon fires as soon as pressure is detected} [b]3:[/b] Damage [i]l[/i] [b]4:[/b] Grenadier-{each kill reduces the cool down of your grenade ability by [i]10%[/i]} [b]5:[/b] Hip fire-{increases weapon accuracy when firing while crouched} [b]6:[/b] Hive disruptor-{deals extra damage to powerful hive enemies} [b]Special upgrades[/b] [b]1:[/b] Lightweight-{+2 agility} [b]2:[/b] Skip rounds-{Increases the chance of bullets ricocheting} [b]3:[/b] Tracker-{[i]40%[/i] chance of every fired round to hitting target, [i]if aiming close to target.[/i]} [b]Damage upgrades[/b] Damage [i]ll[/i] Damage [i]lll[/i] Damage [i]lV[/i] [b][u]Exotic[/u] upgrade[/b] [b]1:[/b] [i]chashah [/i]-{makes gun virtually silent, +50 range/damage falloff, [i]5%[/i] increased accuracy, generate/regenerate ammo and damages enemies for a short time} [spoiler]([i][b]Chashah[/b][/i]~"[u]khaw-shaw[/u]" is Hebrew for to be silent, inactive, or still)[/spoiler]

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  • Edited by The wretch313: 4/9/2015 12:56:25 PM
    [b]Name:[/b] [b][u]Meta-Weapon[/u][/b] [b]HEA[/b]v-[i]2[/i] [b]Type:[/b] [u]Exotic[/u] All [u]Heavy[/u] weapons [b]Design:[/b] changes between MG18A Harm's way & Radegest's Fury [b]Description:[/b] [spoiler][b][i]"It will never stop changing its form"[/i][/b]~[u]The Cryptarch[/u][/spoiler] [b]Slot:[/b] [u]Heavy[/u] [b]Dropped:[/b] Yes [b]Seller:[/b] Xûr [b]Upgrade materials:[/b] Glimmer, Relic iron, Spin metal & [u]Exotic[/u] shard [b]Damage types:[/b] Void([i]Machine gun[/i]) & Arc([i]Rocket launcher[/i]) [b]Mag size:[/b] 78^([i]machine gun[/i]) & 2^([i]rocket launcher[/i]) [b]Rate of fire:[/b] low([i]rocket launcher[/i]) & high([i]machine gun[/i]) [b]Impact:[/b] 36/100([i]machine gun[/i]) [b]Range:[/b] mid([i]machine gun[/i]) [b]Stability:[/b] 47/100([i]machine gun[/i]) & 69/100([i]rocket launcher[/i]) [b]Reload:[/b] mid speed([i]for all[/i]) [b]Velocity:[/b] 74/100([i]rocket launcher[/i]) [b]Blast radius:[/b] Large([i]rocket launcher[/i]) [b]Effects:[/b] this weapon changes its form on a daily basis, and keeps all upgrade progress per form [b]Starting perks[/b] [b]1:[/b] Heavy Payload([i]rocket launcher[/i]) & High caliber rounds([i]machine gun[/i]) [b]2:[/b] Surplus([i]rocket launcher[/i]) & Lightning rounds([i]machine gun[/i]) [b]Initial upgrade[/b] [b]1:[/b] Tripod([i]rocket launcher[/i]) & Field scout([i]machine gun[/i]) [b]Main upgrades[/b] [b]1:[/b] Grenades and horseshoes([i]rocket launcher[/i]) & Rangefinder([i]machine gun[/i]) [b]2:[/b] Hair trigger([i]for all[/i]) [b]3:[/b] Damage [i]I[/i] [b]4:[/b] Who's next([i]for all[/i]) [b]5:[/b] Tracking([i]rocket launcher[/i]) & Focused fire([i]machine gun[/i]) [b]Special upgrades[/b] [b]1:[/b] Lightweight([i]for all[/i]) [b]2:[/b] Performance bonus([i]for all[/i]) [b]3:[/b] Javelin([i]rocket launcher[/i]) & Perfect balance([i]machine gun[/i]) [b]Scope upgrades[/b] [b]1:[/b] Base starting([i]rocket launcher[/i]) & FastDrew IS([i]machine gun[/i]) [b]2:[/b] SteadHand IS([i]machine gun only[/i]) [b]3:[/b] SureShot IS([i]machine gun only[/i]) [b]Damage upgrades[/b] Damage [i]II[/i] Damage [i]III[/i] Damage [i]IV[/i] Damage [i]V[/i]-{exotic only} [b][u]Exotic[/u] upgrade[/b] [b]1:[/b] [i]Meta[/i]-{makes this weapon's form changeable by the player and makes all weapon forms generate they own ammo}

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  • Edited by The wretch313: 4/8/2015 1:04:50 PM
    [b]Name:[/b] [b][u]Meta-Weapon[/b][/u] [b][i]SE[/i][/b][i]c[/i]-[b][i]3[/i][/b] [b]Type:[/b] [u]Exotic[/u] All [u]Secondary[/u] weapons [b]Design:[/b] changes between Avenue A, I protest & Solas FR2 [b]Description:[/b] [spoiler][b][i]"It will never stop changing its form"[/i][/b]~[u]The Cryptarch[/u][/spoiler] [b]Slot:[/b] [u]Secondary[/u] [b]Dropped:[/b] Yes [b]Seller:[/b] Xûr [b]Upgrade materials:[/b] Glimmer, Relic iron, Spirit bloom, Spin metal & [u]Exotic[/u] shard [b]Damage types:[/b] Void([i]Fusion rifle[/i]), Solar([i]Shotgun[/i]) & Arc([i]Sniper rifle[/i]) [b]Mag size:[/b] 9([i]for all[/i]) [b]Rate of fire:[/b] low([i]for all[/i]) [b]Impact:[/b] 34/100([i]Sniper rifle[/i]), 42/100([i]Shotgun[/i]), 70/100([i]Fusion rifle[/i]) [b]Range:[/b] short([i]Shotgun[/i]), mid([i]Fusion rifle[/i]) & long([i]Sniper rifle[/i]) [b]Stability:[/b] 50/100([i]for all[/i]) [b]Reload:[/b] mid speed([i]for all[/i]) [b]Effects:[/b] this weapon changes its form on a daily basis, and keeps all upgrade progress per form [b]Starting perks[/b] [b]1:[/b] Double down([i]for all[/i]) [b]2:[/b] Skip rounds([i]for all[/i]) [b]Initial upgrade[/b] [b]1:[/b] Unflinching([i]for all[/i]) [b]Main upgrades[/b] [b]1:[/b] Vacuum([i]for all[/i]) [b]2:[/b] Hair trigger([i]for all[/i]) [b]3:[/b] Damage [i]I[/i] [b]4:[/b] Fitted stock([i]for all[/i]) [b]5:[/b] Mulligan([i]for all[/i]) [b]Special upgrades[/b] [b]1:[/b] Lightweight([i]for all[/i]) [b]2:[/b] Custom optics([i]for all[/i]) [b]3:[/b] Perfect balance([i]for all[/i]) [b]Scope upgrades[/b] [b]1:[/b] TrueShot IS([i]Shotgun & Fusion rifle[/i]) & Focus Lens FLA10([i]Sniper rifle[/i]) [b]2:[/b] Red Dot-ORES([i]Shotgun & Fusion rifle[/i]) & EagleEye SLR20([i]Sniper rifle[/i]) [b]3:[/b] SightSys SLS20([i]Sniper rifle only[/i]) [b]Damage upgrades[/b] Damage [i]II[/i] Damage [i]III[/i] Damage [i]IV[/i] Damage [i]V[/i]-{exotic only} [b][u]Exotic[/u] upgrade[/b] [b]1:[/b] [i]Meta[/i]-{makes this weapon's form changeable by the player and makes all weapon forms generate they own ammo}

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  • Edited by The wretch313: 4/8/2015 1:05:32 PM
    [b]Name:[/b] [b][u]Meta-Weapon[/b][/u] [b][i]PR[/i][/b][i]i[/i]-[b][i]4[/i][/b] [b]Type:[/b] [u]Exotic[/u] All [u]Primary[/u] weapons [b]Design:[/b] changes between Marshal-A1, Suros JPS-55, Naraka SR4 & Renegade Mk.55 [b]Description:[/b] [spoiler][b][i]"It will never stop changing its form"[/i][/b]~[u]The Cryptarch[/u][/spoiler] [b]Slot:[/b] [u]Primary[/u] [b]Dropped:[/b] Yes [b]Seller:[/b] Xûr [b]Upgrade materials:[/b] Glimmer, Helium filaments, Relic iron, Spirit bloom, Spin metal & [u]Exotic[/u] shard [b]Damage types:[/b] Void([i]Hand cannon[/i]), Solar([i]Pulse rifle[/i]), Arc([i]Auto rifle[/i]) & Kinetic([i]Scout rifle[/i]) [b]Mag size:[/b] 9([i]Hand cannon[/i]), 16([i]Scout rifle[/i]), 39([i]Pulse rifle[/i]) & 45([i]Auto rifle[/i]) [b]Rate of fire:[/b] low([i]Hand cannon[/i]), medium([i]Scout rifle[/i]), medium/fast([i]Pulse rifle[/i]) & fast([i]Auto rifle[/i]) [b]Impact:[/b] 23/100([i]Auto rifle[/i]), 42/100([i]Scout rifle[/i]), 70/100([i]Hand cannon[/i]) & 38/100([i]Pulse rifle[/i]) [b]Range:[/b] short([i]Auto rifle & Pulse rifle[/i]), mid([i]Scout rifle[/i]) & long([i]Hand cannon[/i]) [b]Stability:[/b] 56/100([i]for all[/i]) [b]Reload:[/b] mid speed([i]for all[/i]) [b]Effects:[/b] this weapon changes its form on a daily basis, and keeps all upgrade progress per form [b]Starting perks[/b] [b]1:[/b] Full Auto([i]Pulse rifle & Scout rifle[/i]), Fan fire([i]Hand cannon[/i]) & Kneepads([i]Auto rifle[/i]) [b]2:[/b] Skip rounds([i]for all[/i]) [b]Initial upgrade[/b] [b]1:[/b] Unflinching([i]for all[/i]) [b]Main upgrades[/b] [b]1:[/b] Vacuum([i]for all[/i]) [b]2:[/b] Hair trigger([i]for all[/i]) [b]3:[/b] Damage [i]I[/i] [b]4:[/b] Focused fire([i]Auto rifle & Pulse rifle[/i]), Final round([i]Scout rifle & Hand cannon[/i]) [b]5:[/b] Performance bonus([i]for all[/i]) [b]Special upgrades[/b] [b]1:[/b] Lightweight([i]for all[/i]) [b]2:[/b] Metal detector([i]for all[/i]) [b]3:[/b] Fitted stock([i]for all[/i]) [b]Scope upgrades[/b] [b]1:[/b] TrueShot IS([i]for all[/i]) [b]2:[/b] Red Dot-ORES([i]for all[/i]) [b]3:[/b] Ranged Lens RLS3([i]Scout rifle only[/i]) [b]Damage upgrades[/b] Damage [i]II[/i] Damage [i]III[/i] Damage [i]IV[/i] Damage [i]V[/i]-{exotic only} [b][u]Exotic[/u] upgrade[/b] [b]1:[/b] [i]Meta[/i]-{makes this weapon's form changeable by the user and makes all weapon forms generate they own ammo}

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  • Edited by The wretch313: 4/8/2015 1:05:47 PM
    [b]Name:[/b] [b][i][u]Heavy hitter[/u][/i][/b] [b]Type:[/b] [u]Legendary[/u] Hand cannon [b]Design:[/b] Based off of the H&K MP7 with a futuristic touch and is black/grey with white & blue marks on the sides [b]Description:[/b] [spoiler][b][i]"Hardest hitting Hand cannon made"[/i][/b]~[u]Tower gun builder[/u][/spoiler] [b]Upgrade materials:[/b] Relic iron, Glimmer & Ascendant energy [b]Slot:[/b] [u]Heavy[/u] [b]Dropped:[/b] yes([i]all LvL 26 strikes and all raids[/i]) [b]Seller:[/b] None [b]Damage type:[/b] Kinetic [b]Mag size:[/b] 30^ [b]Rate of fire:[/b] medium/fast [b]Impact:[/b] 76/100 [b]Range:[/b] short^ [b]Stability:[/b] 26/100 [b]Reload:[/b] mid speed [b]Starting perks[/b] [b]1:[/b] Full Auto-{make weapon fire full-auto, firing in its usual pattern with standard R.o.F} [b]2:[/b] High Impact-{gives this weapon abnormally high impact} [b]Initial upgrade[/b] [b]1:[/b] Reload-{+50 reload} [b]Main upgrades[/b] [b]1:[/b] Counterbalance-{decreases weapon recoil by [i]9%[/i]} [b]2:[/b] Final round-{increases damage of the last round of your magazine by [i]33%[/i]} [b]3:[/b] Damage [i]I[/i] [b]4:[/b] Grenadier-{each kill reduces the cool down of your grenade ability by [i]10%[/i]} [b]5:[/b] Hand loaded-{+20 range} [b]Special upgrades[/b] [b]1:[/b] Extended mag-{increases magazine stat by 20} [b]2:[/b] Surplus-{double the amount of ammo gained from each ammo pickup} [b]3:[/b] Hip fire-{increases weapon accuracy when firing while crouched} [b]Scope upgrades[/b] [b]1:[/b] SteadyHand IS [b]2:[/b] SureShot IS [b]3:[/b] TrueShot IS [b]Damage upgrades[/b] Damage [i]II[/i] Damage [i]III[/i] Damage [i]IV[/i] [b][u]Exotic[/u] upgrade[/b] [b]1:[/b] [i]Heavy Hit[/i]-{increases impact by [i]13%[/i], recoil [i]27%[/i], damage falloff range by [i]29%[/i], decreases acurracy by [i]10%[/i] when not aimming down sights and will ignore [i]5%[/i] for all shields}

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  • Edited by The wretch313: 4/8/2015 1:07:04 PM
    [b]Name:[/b] [b][i][u]BloodMoon[/u][/i][/b] [b]Type:[/b] [u]Exotic[/u] Pulse rifle [b]Design:[/b] Looks like Oversoul edict only black with blood red stains [b]Description:[/b] [spoiler][b][i]The Sun will be turned to darkness, and the Moon to Blood[/i][/b]~[u]The Dark One[/u][/spoiler] [b]Slot:[/b] [u]Primary[/u] [b]Dropped:[/b] No [b]Seller:[/b] Xûr [b]Damage type:[/b] Void [b]Mag size:[/b] 36 [b]Rate of fire:[/b] medium/fast^ [b]Impact:[/b] 45/100 [b]Range:[/b] mid^ [b]Stability:[/b] 61/100 [b]Reload:[/b] fast [b]Starting perks[/b] [b]1:[/b] Dark Blood-{visible void damage has red streaks in it} [b]2:[/b] Full Auto-{makes weapon full-auto, firing in its usual pattern with standard R.o.F} [b]Initial upgrade[/b] [b]1:[/b] Hair Trigger-{weapon fires as soon as pressure is detected} [b]Main upgrades[/b] [b]1:[/b] Head Seeker-{increases precision damage by [i]25%[/i] on the 3[i]rd[/i] round of a burst fire} [b]2:[/b] Rangefinder-{increases your weapon's range by [i]10%[/i] and increases your weapon's damage falloff range by [i]20%[/i]} [b]3:[/b] Damage [i]I[/i] [b]4:[/b] Glass half full-{bottom half of magazine deals more damage} [b]5:[/b] Moon's Wrath-{increases damage when on the Moon or if is visible} [b]Special upgrades[/b] [b]1:[/b] High caliber rounds-{staggers enemies but lowers stability} [b]2:[/b] Take a knee-{increases weapon accuracy when firing while crouched} [b]Scope upgrades[/b] [b]1:[/b] Red Dot-OAS [b]2:[/b] SureShot IS [b]Damage upgrades[/b] Damage [i]II[/i] Damage [i]III[/i] Damage [i]IV[/i] Damage [i]V[/i] [b][u]Exotic[/u] upgrade[/b] [b]1:[/b] [i]BloodMoon[/i]-{will burn enemies for 5[i]sec[/i] and increases your health regen, replenishes a small bit of your health after a kill}

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  • Edited by The wretch313: 4/3/2015 8:19:41 PM
    [quote][b][i][u]The Troll weapon set[/u][/i][/b][/quote] [b]Name:[/b] [b][i][u]Troll Mk I[/u][/i][/b] [b]Type:[/b] [u]Exotic[/u] Hand cannon [b]Design:[/b] Based off of The last word only black/blue with TROLL glowing white on one side [b]Description:[/b] [spoiler][b]The 1st troll[/b]~[i][u]Unknown[/u][/i][/spoiler] [b]Slot:[/b] [u]Primary[/u] [b]Dropped:[/b] Yes [b]Seller:[/b] None [b]Damage type:[/b] kinetic [b]Mag size:[/b] 8 [b]Rate of fire:[/b] low/medium [b]Impact:[/b] 68/100 [b]Range:[/b] mid [b]Stability:[/b] 42/100 [b]Reload:[/b] mid speed [b]Starting perk[/b] [b]1:[/b] Fan fire-{allows the weapon to be fired quickly and continuously} [b]Initial upgrade[/b] [b]1:[/b] Hair trigger-{weapon fires as soon as trigger pressure is detected} [b]Main upgrades[/b] [b]1:[/b] Outlaw-{increases reload speed by 50% for 5sec after a precision kill} [b]2:[/b] Skip rounds-{increases the chance of bullets ricocheting} [b]3:[/b] Damage I [b]4:[/b] Third eye-{radar stays active while aimming down sights} [b]5:[/b] Vacuum-{doubles ammo pickup radius} [b]Special upgrades[/b] [b]1:[/b] Perfect balance-{+100 handling, +[i]10%[/i] ready, +[i]10%[/i] away} [b]2:[/b] Reload-{+50 reload} [b]Scope upgrades[/b] [b]1:[/b] SteadyHand IS [b]2:[/b] TrueSight IS [b]Damage upgrades[/b] Damage II Damage III Damage IV [b][u]Exotic[/u] upgrade[/b] [b]1:[/b] The Troll-{weapon has a 50/50 chance to not fire or stop firing} [b]Name:[/b] [b][i][u]Troll Mk II[/u][/i][/b] [b]Type:[/b] [u]Exotic[/u] Auto rifle [b]Design:[/b] Based off of Deep fix T76 only black/blue with TROLL glowing white on one side [b]Description:[/b] [spoiler][b]The 2nd troll[/b]~[i][u]Unknown[/u][/i][/spoiler] [b]Slot:[/b] [u]Primary[/u] [b]Dropped:[/b] Yes [b]Seller:[/b] None [b]Damage type:[/b] kinetic [b]Mag size:[/b] 48 [b]Rate of fire:[/b] high [b]Impact:[/b] 38/100 [b]Range:[/b] mid [b]Stability:[/b] 32/100 [b]Reload:[/b] fast [b]Starting perk[/b] [b]1:[/b] Armor piercing rounds-{allows your bullets to penetrate multiple enemies but lowers stability of weapon} [b]Initial upgrade[/b] [b]1:[/b] Hair trigger-{weapon fires as soon as trigger pressure is detected} [b]Main upgrades[/b] [b]1:[/b] Double down-{increases the amount of ammo you spawn with} [b]2:[/b] Skip rounds-{increases the chance of bullets ricocheting} [b]3:[/b] Damage I [b]4:[/b] Third eye-{radar stays active while aimming down sights} [b]5:[/b] Vacuum-{doubles ammo pickup radius} [b]Special upgrades[/b] [b]1:[/b] Perfect balance-{+100 handling, +[i]10%[/i] ready, +[i]10%[/i] away} [b]2:[/b] Reload-{+50 reload} [b]Scope upgrades[/b] [b]1:[/b] SteadyHand IS [b]2:[/b] TrueSight IS [b]Damage upgrades[/b] Damage II Damage III Damage IV [b][u]Exotic[/u] upgrade[/b] [b]1:[/b] The Troll-{weapon has a 50/50 chance to not fire or stop firing} [b]Name:[/b] [b][i][u]Troll Mk III[/u][/i][/b] [b]Type:[/b] [u]Exotic[/u] Pulse rifle [b]Design:[/b] Based off of Fair and square only black/blue with TROLL glowing white on one side [b]Description:[/b] [spoiler][b]The 3rd troll[/b]~[i][u]Unknown[/u][/i][/spoiler] [b]Slot:[/b] [u]Primary[/u] [b]Dropped:[/b] Yes [b]Seller:[/b] None [b]Damage type:[/b] kinetic [b]Mag size:[/b] 36 [b]Rate of fire:[/b] medium/high [b]Impact:[/b] 31/100 [b]Range:[/b] mid [b]Stability:[/b] 44/100 [b]Reload:[/b] fast [b]Starting perk[/b] [b]1:[/b] Full auto-{allows this weapon to fire full auto} [b]Initial upgrade[/b] [b]1:[/b] Hair trigger-{weapon fires as soon as trigger pressure is detected} [b]Main upgrades[/b] [b]1:[/b] Double down-{increases the amount of ammo you spawn with} [b]2:[/b] Skip rounds-{increases the chance of bullets ricocheting} [b]3:[/b] Damage I [b]4:[/b] Third eye-{radar stays active while aimming down sights} [b]5:[/b] Vacuum-{doubles ammo pickup radius} [b]Special upgrades[/b] [b]1:[/b] Perfect balance-{+100 handling, +[i]10%[/i] ready, +[i]10%[/i] away} [b]2:[/b] Reload-{+50 reload} [b]Scope upgrades[/b] [b]1:[/b] SteadyHand IS [b]2:[/b] Red Dot-ORES [b]Damage upgrades[/b] Damage II Damage III Damage IV [b][u]Exotic[/u] upgrade[/b] [b]1:[/b] The Troll-{weapon has a 50/50 chance to not fire or stop firing} [b]Name:[/b] [b][i][u]Troll Mk IV[/u][/i][/b] [b]Type:[/b] [u]Exotic[/u] Scout rifle [b]Design:[/b] Based off of Naraka SR4 only black/blue with TROLL glowing white on one side [b]Description:[/b] [spoiler][b]The 4th troll[/b]~[i][u]unknown[/u][/i][/spoiler] [b]Slot:[/b] [u]Primary[/u] [b]Dropped:[/b] Yes [b]Seller:[/b] None [b]Damage type:[/b] kinetic [b]Mag size:[/b] 18 [b]Rate of fire:[/b] medium [b]Impact:[/b] 58/100 [b]Range:[/b] mid to long [b]Stability:[/b] 74/100 [b]Reload:[/b] mid speed [b]Starting perk[/b] [b]1:[/b] Full auto-{allows this weapon to fire full auto} [b]Initial upgrade[/b] [b]1:[/b] Hair trigger-{weapon fires as soon as trigger pressure is detected} [b]Main upgrades[/b] [b]1:[/b] Double down-{increases the amount of ammo you spawn with} [b]2:[/b] Skip rounds-{increases the chance of bullets ricocheting} [b]3:[/b] Damage I [b]4:[/b] Third eye-{radar stays active while aimming down sights} [b]5:[/b] Vacuum-{doubles ammo pickup radius} [b]Special upgrades[/b] [b]1:[/b] Perfect balance-{+100 handling, +[i]10%[/i] ready, +[i]10%[/i] away} [b]2:[/b] Reload-{+50 reload} [b]Scope upgrades[/b] [b]1:[/b] Red Dot-ORS [b]2:[/b] Ranged lens RLR5 [b]Damage upgrades[/b] Damage II Damage III Damage IV [b][u]Exotic[/u] upgrade[/b] [b]1:[/b] The Troll-{weapon has a 50/50 chance to not fire or stop firing} [b]Name:[/b] [b][i][u]Troll Mk V[/u][/i][/b] [b]Type:[/b] [u]Exotic[/u] Shotgun [b]Design:[/b] Based off of I protest only black/blue with TROLL glowing white on one side [b]Description:[/b] [spoiler][b]The 5th troll[/b]~[i][u]Unknown[/u][/i][/spoiler] [b]Slot:[/b] [u]Secondary[/u] [b]Dropped:[/b] Yes [b]Seller:[/b] None [b]Damage type:[/b] kinetic [b]Mag size:[/b] 8 [b]Rate of fire:[/b] low [b]Impact:[/b] 58/100 [b]Range:[/b] short [b]Stability:[/b] 29/100 [b]Reload:[/b] mid speed [b]Starting perk[/b] [b]1:[/b] Shot package-{decreases the spread of your pellets while aimming down sights} [b]Initial upgrade[/b] [b]1:[/b] Hair trigger-{weapon fires as soon as trigger pressure is detected} [b]Main upgrades[/b] [b]1:[/b] Double down-{increases the amount of ammo you spawn with} [b]2:[/b] Rangefinder-{increases your weapon's range by [i]10%[/i] and your weapon's damage falloff range by 20%} [b]3:[/b] Damage I [b]4:[/b] Third eye-{radar stays active while aimming down sights} [b]5:[/b] Vacuum-{doubles ammo pickup radius} [b]Special upgrades[/b] [b]1:[/b] Perfect balance-{+100 handling, +[i]10%[/i] ready, +[i]10%[/i] away} [b]2:[/b] Reload-{+50 reload} [b]Scope upgrades[/b] [b]1:[/b] SteadyHand IS [b]2:[/b] TrueSight IS [b]Damage upgrades[/b] Damage II Damage III Damage IV [b][u]Exotic[/u] upgrade[/b] [b]1:[/b] The Troll-{weapon has a 50/50 chance to not fire or stop firing} [b]Name:[/b] [b][i][u]Troll Mk VI[/u][/i][/b] [b]Type:[/b] [u]Exotic[/u] Fusion rifle [b]Design:[/b] Based off of Praetorian foil only black/blue with TROLL glowing white on one side [b]Description:[/b] [spoiler][b]The 6th troll[/b]~[i][u]Unknown[/u][/i][/spoiler] [b]Slot:[/b] [u]Secondary[/u] [b]Dropped:[/b] Yes [b]Seller:[/b] None [b]Damage type:[/b] Solar, Arc and Void(all at the same time) [b]Mag size:[/b] 4 [b]Rate of fire:[/b] low [b]Impact:[/b] 82/100 [b]Range:[/b] mid [b]Stability:[/b] 46/100 [b]Reload:[/b] mid speed [b]Starting perk[/b] [b]1:[/b] Send it-{+50 range, -30 magazine and inventory shoot to loot fire at ammunition drops to pick} [b]Initial upgrade[/b] [b]1:[/b] Hair trigger-{weapon fires as soon as trigger pressure is detected} [b]Main upgrades[/b] [b]1:[/b] Double down-{increases the amount of ammo you spawn with} [b]2:[/b] Skip rounds-{increases the chance of bullets ricocheting} [b]3:[/b] Damage I [b]4:[/b] Third eye-{radar stays active while aimming down sights} [b]5:[/b] Vacuum-{doubles ammo pickup radius} [b]Special upgrades[/b] [b]1:[/b] Perfect balance-{+100 handling, +[i]10%[/i] ready, +[i]10%[/i] away} [b]2:[/b] Reload-{+50 reload} [b]Scope upgrades[/b] [b]1:[/b] SteadyHand IS [b]2:[/b] Red Dot-ORS1 [b]Damage upgrades[/b] Damage II Damage III Damage IV [b][u]Exotic[/u] upgrade[/b] [b]1:[/b] The Troll-{weapon has a 50/50 chance to not fire or stop firing} [b]Name:[/b] [b][i][u]Troll Mk VII[/u][/i][/b] [b]Type:[/b] [u]Exotic[/u] Sniper rifle [b]Design:[/b] Based off of Trajan-c only black/blue with TROLL glowing white on one side [b]Description:[/b] [spoiler][b]The 7th troll[/b]~[i][u]Unknown[/u][/i][/spoiler] [b]Slot:[/b] [u]secondary[/u] [b]Dropped:[/b] Yes [b]Seller:[/b] None [b]Damage type:[/b] kinetic [b]Mag size:[/b] 6 [b]Rate of fire:[/b] low [b]Impact:[/b] 76/100 [b]Range:[/b] long [b]Stability:[/b] 63/100 [b]Reload:[/b] mid speed [b]Starting perk[/b] [b]1:[/b] Armor piercing rounds-{allows your bullets to penetrate multiple enemies but lowers stability of weapon} [b]Initial upgrade[/b] [b]1:[/b] Hair trigger-{weapon fires as soon as trigger pressure is detected} [b]Main upgrades[/b] [b]1:[/b] Double down-{increases the amount of ammo you spawn with} [b]2:[/b] Skip rounds-{increases the chance of bullets ricocheting} [b]3:[/b] Damage I [b]4:[/b] Third eye-{radar stays active while aimming down sights} [b]5:[/b] Vacuum-{doubles ammo pickup radius} [b]Special upgrades[/b] [b]1:[/b] Perfect balance-{+100 handling, +[i]10%[/i] ready, +[i]10%[/i] away} [b]2:[/b] Reload-{+50 reload} [b]Scope upgrades[/b] [b]1:[/b] Ranged lens RLS3 [b]2:[/b] Hawkeye SLR15 [b]Damage upgrades[/b] Damage II Damage III Damage IV [b][u]Exotic[/u] upgrade[/b] [b]1:[/b] The Troll-{weapon has a 50/50 chance to not fire or stop firing}

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    • Edited by The wretch313: 4/8/2015 1:07:24 PM
      [b]Name:[/b] [b][u][i]The Fallen[/i][/u][/b] [b]Type:[/b] [u]Exotic[/u] Fusion Sniper [b]Design:[/b] Looks like the Fallen's snipers with light blue marks on the side [b]Description:[/b] [spoiler][b][i]The Fallen were once a strong and noble species, then the darkness came.[/i][/b]~[u]The Nine[/u][/spoiler] [b]Slot:[/b] [u]Secondary[/u] [b]Dropped:[/b] No [b]Seller:[/b] Xûr [b]Damage type:[/b] Arc [b]Mag size:[/b] 6 [b]Rate of fire:[/b] medium [b]Charge time:[/b] medium [b]Impact:[/b] 40/100 [b]Range:[/b] long [b]Stability:[/b] 89/100 [b]Reload:[/b] 58/100 [b]Starting perk[/b] [b]1:[/b] Accelerated Coils-{+50 Charge Time} [b]Initial upgrade[/b] [b]1:[/b] Range marker-{mark enemies for 5[i]sec[/i]} [b]Main upgrades[/b] [b]1:[/b] Private Eye-{Increases zoom by [i]50%[/i] when crouched} [b]2:[/b] Final Round-{Increases the damage of the last round of your magazine by [i]33%[/i] [b]3:[/b] Damage [i]I[/i] [b]Special upgrades[/b] [b]1:[/b] lightweight-{+2 agility} [b]2:[/b] Unflinching-{Reduces flinching from incoming damage by [i]33%[/i]} [b]Scope upgrades[/b] [b]1:[/b] LongView SLR20 [b]2:[/b] ShortGaze SLH15 [b]3:[/b] TacSys SLS15 [b]Damage upgrades[/b] Damage [i]II[/i] Damage [i]III[/i] Damage [i]IV[/i] [b][u]Exotic[/u] upgrade[/b] [b]1:[/b] [i]Fallen glory[/i]-{gain a shield for 10[i]sec[/i] after precision kill and a [i]10%[/i] chance of increased damage after a precision kill}

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    • Edited by The wretch313: 4/8/2015 1:07:40 PM
      [b]Name:[/b] [b][u][i]Blak Whole[/i][/u][/b] [b]Type:[/b] [u]Exotic[/u] Fusion Sniper [b]Design:[/b] Based off the Fallen's snipers. Purple and black with white marks on the side [b]Description:[/b] [spoiler][b][i]The void consumes all[/i][/b]~[u]The Nine[/u][/spoiler] [b]Slot:[/b] [u]Secondary[/u] [b]Dropped:[/b] No [b]Seller:[/b] Xûr [b]Damage type:[/b] Void [b]Mag size:[/b] 4^ [b]Rate of fire:[/b] medium [b]Charge time:[/b] fast [b]Impact:[/b] 68/100 [b]Range:[/b] long [b]Stability:[/b] 59/100 [b]Reload:[/b] 46/100 [b]Starting perk[/b] [b]1:[/b] Accelerated Coils-{+50 Charge Time} [b]Initial upgrade[/b] [b]1:[/b] Range marker-{mark enemies for 5[i]sec[/i]} [b]Main upgrades[/b] [b]1:[/b] Private Eye-{Increases zoom by [i]50%[/i] when crouched} [b]2:[/b] Performance Bonus-{[i]25%[/i] chance of adding ammo to your inventory after each kill} [b]3:[/b] Damage [i]I[/i] [b]Special upgrades[/b] [b]1:[/b] lightweight-{+2 agility} [b]2:[/b] Unflinching-{Reduces flinching from incoming damage by [i]33%[/i]} [b]Scope upgrades[/b] [b]1:[/b] LongView SLR20 [b]2:[/b] ShortGaze SLH15 [b]3:[/b] TacSys SLS15 [b]Damage upgrades[/b] Damage [i]II[/i] Damage [i]III[/i] Damage [i]IV[/i] [b][u]Exotic[/u] upgrade[/b] [b]1:[/b] [i]Blak whole[/i]-{increases mag size by 4, increases ammo reserve by 150 and have a chance to instantly kill a PvE enemy}

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    • Edited by The wretch313: 4/8/2015 1:07:59 PM
      [quote][b][i]What I think should be a new weapons class. Fusion Snipers[/i][/b][/quote] [b]Name:[/b] [b][i][u]Solar Event[/u][/i][/b] [b]Type:[/b] [u]Exotic[/u] Fusion Sniper [b]Design:[/b] Based off the Fallen's snipers. Orange and White with black marks on the side [b]Description:[/b] [spoiler][b][i]It's going too hurt~The Nine[/i][/b][/spoiler] [b]Slot:[/b] [u]Secondary[/u] [b]Dropped:[/b] No [b]Seller:[/b] Xûr [b]Damage type:[/b] Solar [b]Mag size:[/b] 6 [b]Rate of fire:[/b] low/medium [b]Charge time:[/b] medium [b]Impact:[/b] 70/100 [b]Range:[/b] long [b]Stability:[/b] 64/100 [b]Reload:[/b] 31/100 [b]Starting perk[/b] [b]1:[/b] Hand loaded{+20 range} [b]Initial upgrade[/b] [b]1:[/b] Range marker-{mark enemies for 5[i]sec[/i]} [b]Main upgrades[/b] [b]1:[/b] Private Eye-{Increases zoom by [i]50%[/i] when crouched} [b]2:[/b] Mulligan-{Each shot missed has a [i]5%[/i] chance of increasing the ammo in your magazine by 1} [b]3:[/b] Damage [i]I[/i] [b]Special upgrades[/b] [b]1:[/b] lightweight-{+2 agility} [b]2:[/b] Unflinching-{Reduces flinching from incoming damage by [i]33%[/i]} [b]Scope upgrades[/b] [b]1:[/b] LongView SLR20 [b]2:[/b] ShortGaze SLH15 [b]3:[/b] TacSys SLS15 [b]Damage upgrades[/b] Damage [i]II[/i] Damage [i]III[/i] Damage [i]IV[/i] [b][u]Exotic[/u] upgrade[/b] [b]1:[/b] [i]Solar Event[/i]-{Generates ammo, causes enemies to burn and to effect enemies close by}

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    • Edited by Python824: 3/31/2015 5:28:07 PM
      [b]Cerberus' s twin[/b] The soul eater of hell is hungry..... Shotgun (secondary) ROF: MEDIUM IMPACT: 65 RANGE: 50 RELOAD SPEED: SLOW MEDIUM STABILITY: LOW MAG SIZE: 6 SOLAR DAMAGE Full auto Abbadon The Destroyer: This weapon now penetrates through enemies. Aggressive Ballistics or Accurized Ballistics or CQB Ballistics Shot Package or Light Weight or Perfect Balance Damage upgrade Exotic Upgrade: Lucifer's Pet: After a kill in one mag instantly reloads all weapons increases damage to all majors for the renewed mag and you begin the health regen process Damage upgrades This gun has three barrels each with the head of a flaming dog it. A spiked collar is around the beginning of the barrels. The rest if the gun is covered in a magma looking substance. Has buttstock. Sights are like Invective, seeable, the reticule is a Devils head in the center. Reloads like the Blundergat from BO2 when the barrels are "broken" to begin the reload process screams are heard from inside the gun.

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      • Edited by The wretch313: 3/31/2015 4:52:31 PM
        Please post your own weapons

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      • Edited by The wretch313: 4/8/2015 1:08:46 PM
        [b]Name:[/b] [b][u][i]Problem solver[/i][/u][/b] [b]Type:[/b] [u]Legendary[/u] fusion rifle upgradeable to [u]Exotic[/u] [b]Design:[/b] [i]Plug one.1[/i]'s twin brother, Black and Orange with white glowing Vanguard symbols [b]Description:[/b] [spoiler][b][i]"Fixes any problem"~[/i][/b][u]Vanguard outfitter[/u][/spoiler] [b]Slot:[/b] [u]Secondary[/u] [b]Dropped:[/b] Yes [b]Seller:[/b] Vanguard outfitter [b]Damage type:[/b] [u]Legendary[/u], Arc & Void. [u]Exotic[/u], Solar & Kinetic [b]Mag size:[/b] 6^ [b]Rate of fire:[/b] low^ [b]Change time:[/b] medium [b]Impact:[/b] ([u]Legendary[/u]), Arc 59/100 & Void 68/100. ([u]Exotic[/u]), Solar 60/100 & Kinetic 70/100 [b]Range:[/b] ([u]Legendary[/u]), Arc 59/100 & Void 47/100. ([u]Exotic[/u]), Solar 50/100 & Kinetic 70/100 [b]Stability:[/b] ([u]Legendary[/u]), Arc 75/100 & Void 40/100. ([u]Exotic[/u]), Solar 68/100 & Kinetic 60/100 [b]Reload:[/b] ([u]Legendary[/u]), Arc 34/100 & Void 42/100. ([u]Exotic[/u]), Solar 37/100 & Kinetic 56/100 [b][u]Starting perks[/u][/b] [b]1:[/b] Arc damage([u]Legendary[/u]), Solar damage([u]Exotic[/u]) [b]2:[/b] Void damage([u]Legendary[/u]), Kinetic damage([u]Exotic[/u]) [b][u]Initial upgrade[/u][/b] [b]1:[/b] Accelerated coils-{reduced charge time} [b][u]Main upgrades[/u][/b] [b]1:[/b] Hand loaded-{this weapon is effective at an extended range} [b]2:[/b] Surplus-{expect to find more ammo for this weapon} [b]3:[/b] Damage [i]I[/i] [b][u]Special upgrades[/u][/b] [b]1:[/b] Perfect balance-{this weapon has extremely low recoil} [b]2:[/b] Enhanced battery-{increases mag size} [b][u]Scope upgrades[/u][/b] [b]1:[/b] Red Dot-OAS [b]2:[/b] Red Dot-ORS1 [b][u]Exotic Upgrade[/u][/b] [b]1:[/b] [i]Solver[/i]-{rounds fired have a chance to return to the mag and increases accuracy when scoped in} (Solver upgrades this weapon to [u]Exotic[/u]) [b][u]Damage upgrades[/u][/b] Damage [i]II[/i] Damage [i]III[/i] Damage [i]IV[/i] Damage [i]V[/i]-{[u]Exotic only[/u]}

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      • Edited by The wretch313: 4/1/2015 12:38:29 AM
        Just for [b][i][u]FUN!!![/u][/i][/b] [b]Name:[/b] [b][i][u]Two Way Problem[/u][/i][/b] [b]Type:[/b] [u]Legendary[/u] Pulse rifle [b]Design:[/b] similar to time on target, but white with black parts [b]Description:[/b] [spoiler][i][b]"You'll have problems"~[/i][/b][u]banshee-99[/u][/spoiler] [b]Slot:[/b] [u]Primary[/u] [b]Dropped:[/b] Yes [b]Seller:[/b] None [b]Damage type: [/b]Kinetic [b]Mag size:[/b] 39 [b]Rate of fire:[/b] high [b]Impact:[/b] 48/100 [b]Range:[/b] 42/100 [b]Stability:[/b] 69/100 [b]Reload:[/b] 37/100 [b]Starting perks[/b] [b]1:[/b] Your problem-{you have a [i]15%[/i] chance of dealing some damage to yourself} [b]2:[/b] Their problem-{you have a [i]25%[/i] chance of dealing extra damage to enemies} [b]Initial upgrade[/b] [b]1:[/b] focused fire-{when zoomed, this weapon fires slower, but deals more damage} [b]Main upgrades[/b] [b]1:[/b] Outlaw-{precision kills increases reload speed} [b]2:[/b] private eye-{better zoom when crouched} [b]3:[/b] Damage [i]I[/i] [b]Special upgrades[/b] [b]1:[/b] Third eye-{radar is active while scoped in} [b]2:[/b] single point sling [b]Scope upgrades[/b] [b]1:[/b] QuickDraw IS [b]2:[/b] Red Dot-ORES [b]3:[/b] Focus Lens FLS2 [b]Damage upgrades[/b] Damage [i]II[/i] Damage [i]III[/i] Damage [i]IV[/i]

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      • Edited by The wretch313: 4/8/2015 1:09:18 PM
        [b]Name:[/b] [b][i][u]Kinetic Ark[/u][/i][/b] [b]Type:[/b] [u]Exotic[/u] sniper rifle [b]Design:[/b] based off of the Barrett [b].50[/b][i]cal[/i], Silver with black plates [b]Description:[/b] [spoiler][b]"Kinetic power damages all"[/b]~[u]Unknown[/u][/spoiler] [b]Slot:[/b] [u]Special[/u] [b]Dropped:[/b] Yes [b]seller:[/b] Xûr [b]Damage types:[/b] kinetic & Arc[i](Aspect swap)[/i] [b]Mag size:[/b] 6^ [b]Rate of fire:[/b] Low/medium [b]Impact:[/b] 60/100 [b]Range:[/b] 90/100 [b]Stability:[/b] 70/100 [b]Reload:[/b] 25/100 [b]Starting perk[/b] [b]1:[/b] Kinetic punch-{use and increase kinetic damage versus PvE enemies} [b]2:[/b] Ark-{use and increase arc damage versus PvE enemies} [b]Initial upgrade[/b] [b]1:[/b] Range marker-{mark enemies for 5[i]sec[/i]} [b]Main upgrades[/b] [b]1:[/b] Heavy rounds-{increases impact by [i]20%[/i] by stock impact} [b]2:[/b] Enhanced mag-{increase mag capacity by 3 rounds} [b]3:[/b] Mulligan-{missed shots have a slight chance to return to the mag} [b]4:[/b] Damage [i]I[/i] [b]Special upgrades[/b] [b]1:[/b] Tracker-{[i]30%[/i] chance of fired round to hit target,[i][u]if aiming close to target[/u][/i]} [b]2:[/b]Final Round-{increases the damage of the last round of your magazine by [i]33%[/i]} [b]3:[/b] Private Eye-{Increases zoom by [i]50%[/i] when crouched} [b]Scope upgrades[/b] [b]1:[/b] Ranged Lens RLS3 [b]2:[/b] EagleEye SLR20 [b]3:[/b] SightSys SLS20 [b]Damage upgrades[/b] Damage [i]II[/i] Damage [i]III[/i] Damage [i]IV[/i] [b]Exotic upgrade[/b] [b]1:[/b] [i]Ranger[/i]-{increase all general specs of this weapon by [i]1.5x[/i]}

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      • Edited by The wretch313: 4/8/2015 1:09:36 PM
        [b]Name:[/b] [b][i][u]SilverMoon[/u][/i][/b] [b]Type:[/b] [u]Exotic[/u] Handcannon [b]Design:[/b] looks like Hawkmoon with blue glowing carvings on the barrel [b]Description:[/b] ?([i]post any ideas[/i]) [b]Slot:[/b] [u]Primary[/u] [b]Dropped:[/b] Yes [b]Seller:[/b] Xûr [b]Damage type:[/b] Arc [b]Mag size:[/b] 8 [b]Rate of fire:[/b] 25/100 [b]Impact:[/b] 70/100 [b]Range:[/b] 55/100 [b]Stability:[/b] 50/100 [b]Reload:[/b] 40/100 [b]Starting perk[/b] [b]1:[/b] Moon's fire-{increased damage versus void and Solar} [b]Initial upgrade[/b] [b]1:[/b] Accurized ballistics-{increases accuracy [i]25%[/i] of stock accuracy} [b]Main upgrades[/b] [b]1:[/b] QuickDraw-{aiming is faster} [b]2:[/b] HellFire-{increases rate of fire by [i]60%[/i] of stock R.o.F} [b]3:[/b] Luck in the Chamber-{1 random bullet gets increased damage} [b]4:[/b] Snap shot-{drew weapon quickly with accuracy} [b]5:[/b] Firefly-{precision kills has [i]40%[/i] of cause enemies to explode} [b]6:[/b] Damage [i]I[/i] [b]Special upgrade[/b] [b]1:[/b] Outlaw-{precision kills increases reload speed for a short time} [b]Scope upgrades[/b] [b]1:[/b] Holo sight 1 [b]2:[/b] Holo sight 2 [b]Damage upgrades[/b] Damage [i]II[/i] Damage [i]III[/i] Damage [i]IV[/i] [b]Exotic upgrade[/b] [b]1:[/b] [i]Return[/i]-{[i]60%[/i] of all fired rounds return the magazine}

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      • Edited by The wretch313: 4/8/2015 1:10:05 PM
        [b]Name:[/b] [u][b][i]Whisper[/i][/b][/u] [b]Type:[/b] [u]Legendary[/u] scout rifle [b]Design:[/b] grey/black, mix of husk of the pit & the strangers rifle with glowing green hive symbols on one side [b]Description:[/b] [spoiler][i][b]What silent kille...[/b]~[u]Titan on patrol[/u][/i][/spoiler] [b]Slot:[/b] [u]Special[/u] or [u]Primary[/u][i](Primary care)[/i] [b]Dropped:[/b] Yes [b]Seller:[/b] None [b]Damage type:[/b] Solar [b]Mag size:[/b] 12^ [b]Rate of fire:[/b] 45/100 [b]Impact:[/b] 40/100 [b]Range:[/b] 65/100 [b]Stability:[/b] 51/100 [b]Reload:[/b] 68/100 [b]Starting perk[/b] [b]1:[/b] Solar flare-{gain extra PvE damage versus void users} [b]Initial upgrade[/b] [b]1:[/b] Silent killer-{makes gun virtually silent} [b]Scope upgrades[/b] [b]1:[/b] Red Dot-ORS1 [b]2:[/b] Focus Lens FLS2 [b]3:[/b] Ranged Lens RLR5 [b]Main upgrades[/b] [b]1:[/b] Hi cap-{increase mag capacity by 8 rounds} [b]2:[/b] Reload-{+50 reload} [b]3:[/b] Spotter-{increases accuracy} [b]4:[/b] Third eye-{radar is active while scoped in} [b]5:[/b] Infection-{damages enemies for a short time}(10-20 points of damage) [b]Special upgrades[/b] [b]1:[/b] No backpack-{Does not need to be reloaded, regenerates ammo over time} [b]2:[/b] Tracker-{[i]40%[/i] chance of every fired round to hitting target, [i]if aiming close to target.[/i]} [b]Damage upgrades[/b] Damage [i]II[/i] Damage [i]III[/i] Damage [i]IV[/i] [b][u]Please post opinion if you think this weapon is op and if you think its op, please list what should be changed.[/u][/b] [b](some of the perks wil not be changed or removed)[/b][i][u]{Infection & Tracker will not be removed! But can be changed a little. Silent killer will not be changed or removed}[/u][/i]

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      • Edited by The wretch313: 4/8/2015 1:11:12 PM
        [b]Name:[/b] [b][i]Moon Light[/i][/b] [b]Type:[/b] [u]Exotic[/u] Fusion rifle [b]Design:[/b] Black with purple glowing runes on both sides [b]Description:[/b] [spoiler][b][i]Darkness will hide when Moon light shines~[/i][/b][u]The Speaker[/u][/spoiler] [b]Slot:[/b] [u]Special[/u] [b]Dropped:[/b] Yes [b]Seller:[/b] Xûr [b]Damage types:[/b] Void & Arc([i]Aspect swap[/i]) [b]Mag:[/b] 6 [b]Change:[/b] medium speed [b]Impact:[/b] 30/100) [b]Range:[/b] mid [b]Stability:[/b] 60/100 [b]Reload:[/b] 38/100 [b]Starting perks[/b] [b]1:[/b] Void-{Void damage} [b]2:[/b] Arc-{Arc damage} [b]Main upgrades[/b] [b]1:[/b] Darkness-{Increased damage in dark areas} [b]2:[/b] Secrets-{Reveals cloaked enemies for a short time when aiming down sights} [b]3:[/b] Damage [i]I[/i] [b]4:[/b] Outlaw-{Increases reload speed by [i]50%[/i] for 5[i]sec[/i] after a precision kill} [b]5:[/b] Snapshot-{Increases aim down sights speed by [i]30%[/i]} [b]Scope upgrades[/b] [b]1:[/b] SteadyHand IS [b]2:[/b] SureShot IS [b]3:[/b] Holo sights [b]Special upgrades[/b] [b]1:[/b] Shadows-{Crouching in dark areas provides a cloak for a short time} [b]2:[/b] Void's Wrath-{Increased damage versus Solar when Void is equipped} [b]3:[/b] Arc's Wrath-{Increased damage versus Solar when Arc is equipped} [b]Damage upgrades[/b] Damage [i]II[/i] Damage [i]III[/i] Damage [i]IV[/i] [b]Exotic upgrade[/b] [b]1:[/b] [i]Moonlight[/i]-{Every 2 shot shoots Arc instead of Void when Void is equipped or Void instead of Arc when Arc is equipped}

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