[b]Tournament Loadout[/b]
Weapon: Magical Sword. Unbreakable and in the hands of a skilled swordsman, can fire hard light copies of it's blade. Because it's unbreakable, it can also block projectiles.
Protection: Knight's shield. A simple, steel shield that can block minor attacks and magical projectiles.
Armor: Bounty Hunter's armor. This armor mainly protects the user from harm, to a point. After that point, it will fall from the user. The armor enhances my speed, jump height, and tracking abilities. Armor can block weak physical attacks, while absorbing the damage until it falls, but a heavy attack or magic will harm the user and the suit.
Personal abilities: Undying Spirit and Z-factor. Undying Spirit will not be used. Z-Factor is an ability that when I am near defeat or death, my physical abilities are bolstered and allows me to gather my strength for one final attack, but sometimes allow holes in my guard during those attacks since I made the plan in a frenzied and weak state.
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