JavaScript is required to use Bungie.net

#Septagon

originally posted in:Community Carnage
Edited by Qbix: 2/27/2013 7:29:17 PM
15

Organizers Wanted! Enlist Now!

Excluding the community they work for, the Organizers are the most important aspect of the Community Carnages. These are the individuals who volunteer their time, blood, and sweat for the benefit of the community, and we’re looking for more of these upstanding individuals. What does that mean for you? That means if you’re a loving member of this community looking to give back, we want you. We want your dedication, your prowess, and your ideas. We’re looking to expand our staff to help provide more events for the community. We’re looking to get a lot bigger, and a lot meaner, and we need you for that to work. But before you apply, it's only fair to let you know what you're getting into. I’m not going to lie. As glorious a job as it is, it is just that, the occasional job, but by becoming an Organizer, we only demand two things from you. Two simple things you could do in your sleep, I’m sure. First, you host game nights (surprise!). The best part is the frequency of the game nights. It’s totally up to you. Once a week, once a month, or even less regular then that. We realize that the Organizers are volunteers, and as such it’d be unfair to demand too much. The idea is that you’re interested in giving back, and as long as you work to give back, however much as possible, we still want you. If you didn’t want to work, you wouldn’t of taken the job in the first place. However, that being said, if you vanish off of Bnet for extreme absences with no warnings, we may do a bit of house cleaning. You have been warned. And second, we simply urge Organizers or potential Organizers to remember that they will become a part of a group project, not a one man show, and as such, when you represent the Community Carnage, you represent more than yourself. So, as expected, when representing the Carnage, we simply expect you to be the best model of community goodness available. Scary stuff aside, it’s time for us to reap your souls! I mean, for you to apply… In the thread before, or via PM to me, RollinRollin13 (if you’re the shy type), simply fill out a nice post answering the following: -Why do you want to be an organizer? What can you bring to the table? -What kind of future do you see the Community Carnage? 6 months from now, what do you see yourself doing for us and in what state are we in? -What ideas do you have for the Carnage? Straight out of the gate, anything you’d do differently or implement? -What time zone are you in? Ready? Set? Go! Apply, apply, apply! It’s time to give back to your community, and we want you! -RollinRollin13 Senior Carnage Organizer [url=http://twitter.com/7rueCarnage]@7rueCarnage[/url] | [url=http://www.bungie.net/en-us/View/community/Groups/Detail?groupId=15287]Community Carnage[/url] | [url=http://www.facebook.com/communitycarnage?ref=ts&fref=ts]Facebook[/url]

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

View Entire Topic
  • Edited by Prometheus25: 1/14/2013 7:59:15 AM
    I have a very long history of involvement with the Bungie.net community, stretching back nearly eight years, beginning with my purchase of Halo 2. Back then I wanted to expand my involvement and knowledge with the community, and the Bungie site was a means to an end. Over the years, I have continued to grow into an outstanding member, contributing more content and in more constructive and effective ways. I've been involved in several projects; I was personally requested to be apart of the founding CompoundIntelligence team by Foman strictly for my unparalleled knowledge of the Bungieverse and Halo cannon, I aided in bringing to light the community's frustrations with the Halo 3 Beta entrance issues from the beginning, and I help further the project of Pimps at Sea with two other Bungie.net members, later soloing the project on my own periodically. I believe that Community Carnage represents the next step in community involvement, not only for me but for the community as a whole. For years I've been on the side of improving the way members interact with each other, arguing that we as users needed more tools to accomplish this. A group like CommunityCarnage is one part of these tools. The connectivity that Bungie.next is now able to offer with tags amplifies the group's ability to connect to the grassroots of the community directly, which will allow a personal connection to be shared by all members, not simply a local or elite group. As a participant of CommunityCarnage, I see myself facilitating efforts to connect members to the group's activities and to each other, bringing about great, successful events that would continue to grow in scope and scale. I hope to see the group and the group's efforts start from simple online activities between a handful of members to an officially recognized unity of like-minded members of a great game developer and a resource to members who wish to seek out new experiences with the community, both online and off. I think the best way to accomplish these goals is to establish a temporary rigid member structure within CC. This short-term concept will allow ideas to quickly shape up and come to fruition. Initially, this structure would not have the best people in the right places. Given time and effort, it will allow those that seek leadership positions and those that have a creative and ambitious spirit to move in the structure to the place they truly belong. With this system, the right people will work themselves into the right positions to contribute the most from their abilities. With time, the temporary leadership will step aside if others are seen to fit the position better, as this was their purpose, to facilitate the start of the group and the beginning of events and remove the risk of the group stalling because no leadership could be established quick enough for Bungie.net fast-paced community. There are a number of great ideas that I'd be willing to share and help push into the community. My main focus would be on a long-term competitive style game, in which two large teams would routinely compete for territory control on a virtual "map," not unlike Risk. This type of game would be successful because of its novelty and its length of life, allowing for a long project to run as a back bone for the group while short-term, more frequent events filled the news feed for publicity. Run successfully, this event could be built up as a community spectacle, constantly advertising recent struggles, strides and upsets in the game, drawing in attention to the group and other events. Oh, and I'm East coast.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon