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originally posted in: [Unbroken_Dojo]
3/9/2015 11:09:33 PM
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Cobalt Phoenix. I need you.
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  • *flaming portal appears, and a flaming avatar of me steps out* Yes?

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  • Can you upgrade my scythe now?

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  • Sure, I'm guessing mechanical and physical upgrades?

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  • Hello?

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  • Sorry, multitasking and I'm working on the reply right now.

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  • K.

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  • A little. I want it to have a poison blade and gun attachment again but it shoots out poisonous gas.

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  • What a coincidence! I just got a dose of deadly poison from Siren the other day. Well, before the dojo was abandoned. Anyway, the poisoned blade will be easy, the usual runes connecting to the generator, mixing the energy with the poison sample. Any wound caused by this weapon will leave a toxin spreading throughout the victims body. Since I have faith in Siren's poison, I'll assume that the poison would be damn fatal. Although, I did add a little bit of my own touch. So that's why there's multiple switches on the mechanism, beta, alpha, omega. Beta poison will weaken its victim, leaving him slightly dazed. Good for light sparring. Alpha poison will drain its victim, severely weakening its physical abilities, leaving them staggering around in a poisoned haze. It is also slightly corrosive, burning through most light armours and weakening heavies over time. Omega poison will overdrive the generator and release another substance of my own into the poison. This causes the poison to be highly acidic, being able to leave slashes in metals and still corroding afterwards. The toxin itself will paralyze the regular enemies, and if somehow their nervous system overcomes that, it will at least make the muscles very spastic, making it not respond to its owners mind. The reason why this is so powerful is because it is very temporary. Over usage of Omega will overheat the solvent put in the poison and reset to Beta level. As for the gun, I can offer either rounds that have explosives within them that release this poison in a gaseous state, or just a kind of "flamethrower" design that shoots direct poison gas. Your thoughts on the whole idea?

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  • Hello?

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  • Sounds like something I'll need to counter! *heads back to lab*

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  • I want alpha poison and flamethrower type gun but with gas

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  • Just Alpha? Originally I just planned to have different switches for the different levels and having an "overcharge" switch that would activate Omega, but I can set it to Alpha permanently. This will also effect the gas that fires from it, yielding all the same effects, but just launched in gaseous form. The same rune/generator build, except modified so it fits this type of firearm attachment. Anything else?

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  • I thought I could only choose one. I will do the original plan with the poison.

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