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Destiny

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Edited by XBlazinRageX: 1/22/2015 4:36:28 AM
17

super for titan solar class just a idea

awesome

41

epic

84

I was watching some boxing vids and i though about a titan super MODE where it would last awhile when u activate it The super is basically u have super melee with greatly increased damage maybe like arc blade damage U will be the same speed but u will take less damage and if someone melee u will block it With ur raged fire barrier of somesort ,and each punch will leave burn damage. Seems op but u wont have any way to move fast so that kinda nerfs it The first perk will be (mantis strike)u will make super faster blows witha animation but it will end ur super faster Second perk will be (heated fists) every melee kill will make a combustion Last for the super is (flaming talons) Makes ur super the same and plain but u get to make short blink without leavin the ground (The nerf..)also use some super energy to get to ur targets with speed Some side perks could be making the super last longer or maybe give u a shield when u are on super charged mode And thats it basically... Plz tell me what u think or is it stupid op or just stupid lol:D(by the way there gonna be the same lunge)but thats why u can use the last perk if u preffered:D)

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  • Keep in mind skill trees are not necessarily in order...Solar Titan: Sunbringer grenades: beam grenade- beams of solar energy emit from center horizontally in all directions in, damaging targets in radius. flame thrower grenade- much like lightning grenade, but a constant torrent of flames, run through at own risk (DoT) heatseeker grenade- solar magnetic grenade jump: lift increased height increased control rising Sun- much like blink, travels farther and higher, enveloping titan in flames and leaving a fiery path in its wake (brings you same height and distance as original titan lift, just faster) super: Solar beam- release an aimed beam of destructive solar energy to hit foes near and far (in air aims at ground) (aim changes slowly) Solar energy: increase reticle movement speed for faster aiming Solar charge: shields continually recharge while using solar beam Supernova: dying while using solar beam will result in an explosion of solar energy melee: Solar flare: shoot a miniature solar beam from your Palm (short-mid range) kaboom- kills result in an explosion chain reaction: kills have a chance to instantly recharge solar flare (5%?) Solar magnetism: kills grant a shield that absorbs damage and converts it to health upgrade tree 1 holy fire: creates a horizontal cross beam upon killing an enemy with solar beam hellfire: shorter distance on solar beam, wider berth, kills widen beam further wildfire: no control of erratic, narrower solar beam, kills result in supernova upgrade tree 2 rising Dragon: rising Sun covers more height and distance photosynthesis: grenade and melee energy recovers faster Solar panels: health regenerates upon melee or grenade kills

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