[url=http://saynotorage.com/2015/03/05/bungie-accidentally-admitted-their-pvp-is-dead/]Bungie's accidental admission that their PvP is the least popular portion of their game.[/url] (it's unpopular by quite a large difference)
So, why are you forcing PvP down our throats and breaking the PvE side with crap-tacular PvP patches, Bungie?
This is something that requires an in-depth answer.
Your own numbers show that a vast majority of people prefer and play the PvE side, yet you continue to ignore PvE, deprive us of promised content and customization, and break the PvE game with unilaterally applied patches that should only be for PvP, not PvE (where those same patches destroy the game play experience).
So, why are you still trying to violently force-feed us PvP, Bungie?
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Edited by xXflaw365lessXx: 3/11/2015 1:36:21 PMSigh... It's based off time [u]spent[/u]. Crucible matches are the shortest game type. Match length is 12 minutes.. Strike time completion is greater in excess of 12 minutes. Nightfall strike + weekly + daily heroic + regular roc strikes take MORE time on average. Christ, learn how to interpret a graph and use your game knowledge to fill in the blanks... Don't just regurgitate something you find without first thinking about it. Crucible Max game length 12 mins. Matches in control, clash, skirmish usually last 9 - 10 mins from experience. Rumble is even faster. I can finish a game in 7 - 8 mins. In order to prove your point that PVP is dead. You would need a graph that shows the breakdown in the amount of games completed per person across the community. Not the time spent completing the activity. Derp People used to spend hours farming materials, they go afk at the tower, strikes, patrol. I wonder why the time spent is greater there... Hmmmm