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Edited by Legend of Jordy: 7/2/2016 12:48:54 AM
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Third Subclass #Concept

Soldier | Solar Titan Subclass

941

Packleader | Void Hunter Subclass

1108

Aeonbreaker | Arc Warlock Subclass

1039

[i][Edit] Made major changes to the Void Hunter subclass as requested. A few minor changes were implemented for the Titan and Warlock as well.[/i] [spoiler][quote][b]Gothalion:[/b] [i]Q.[/i] "Are we going to be talking about the Third Subclass anytime soon in the future?" [b]Deej:[/b] [i]A.[/i] "There is a future for Destiny and we will be talking all about it in the future."[/quote]Lets make sure it makes it to the future then. [/spoiler] [b]New Vanguard Bounty Lead from the Postmaster[/b] [i]After mastering both native light subclasses, you receive a message from your Vangaurd Mentor regarding your progression. Upon reading the message, you receive a bounty depending on your class.[/i] [quote][b]Titan |[/b] Report to Commander Zavala about your Arc and Void Subclass Mastery.[/quote][quote][b]Hunter |[/b] Report to Cayde-6 about your Solar and Arc Subclass Mastery.[/quote][quote][b]Warlock |[/b] Report to Ikora Rey about your Void and Solar Subclass Mastery.[/quote] You can set a bookmark here to check changes made later by hitting the star icon which marks this post as a Favorite. Continue below for information regarding the Third Subclass. ----- Solar Titan ----- [b][ Soldier ][/b] Ranged [i](Area)[/i] [quote]Forge the path for others to follow.[/quote][u]Main Perks |[/u] Solar Titan [spoiler][b]Lance of Might[/b] Lunge forward a great distance dealing damage to all enemies who are in your path. [i](The user goes into third-person perspective and is tossed forward with minimal directional movement while incinerating all enemies who come in contact to his area)[/i] [quote] [b]Wildfire[/b] Lance of Might leaves a lasting trail of solar damage which heavily damages all enemies who pass through. [b]Marathon[/b] Lance of Might travels further while allowing the user the ability to pass through barriers and large enemies. [b]Revolution[/b] Hold (B) to make an abrupt stop during Lance of Might, this allows the user to make sharp course corrections and tight corners. [/quote] [b]Rook[/b] The caster lunges a fist forward, releasing a cord that travels from the wrist until it attaches to a target. The target is then yanked back towards the caster inflicted with solar damage. [i](If activated on heavy enemies, the caster lunges towards the target and slams against them)[/i] [quote][b]Light the Match[/b] A consecutive melee attack on a target hit with Rook will detonate an explosion. [b]Check Mate[/b] Rook accurately locks onto targets while being cast. [b]Grapple[/b] Rook can activate on surfaces, reeling the caster towards the desired location. [/quote] ----- [i](Grenade & Misc. Perks)[/i] ----- [b]Grenades[/b] [quote][b]Inferno Grenade[/b] A solar grenade that detonates on impact and explodes into smaller bursts, covering a large area. [b]Eruption Grenade[/b] A flamethrower like grenade that sticks to surfaces and erupts into a vertical column of fire. [b]Satchel Charge[/b] A heavy grenade that can be remotely detonated by pressing the grenade button a second time. [i](This grenade tosses less far than other grenades and deals more damage at its epicenter.)[/i] [/quote][b]Jump Ability[/b] [i](Optional)[/i][quote][b]Thrust[/b] A sudden, aggressive jump forward [i](kind of like Blink w/out the teleport)[/i] which replaces Lift. [/quote] [b]Additional Perks[/b][quote][b]Roman Candle[/b] Sprinting before Lance of Might increases your speed and maneuverability during super. [b]Destroyer[/b] Kills with grenades replenish some grenade energy. [b]Interrogate[/b] Targets hit with Rook become silenced.[/quote][quote][b]Oxide[/b] Increases the radius of your grenades. [b]Battleborn[/b] Enemies who melee you take recoil damage. [b]Dead On Arrival[/b] You cannot die when casting Lance of Might, instead you take the damage in bulk at the end of the animation. [/quote][/spoiler] ----- Void Hunter ----- [b][ Packleader ][/b] Support [i](Target)[/i] [quote]The strength of the wolf is in the pack.[/quote][u]Main Perks |[/u] Void Hunter [spoiler][b]Night Watch[/b] Channel void energy into your ghost to grant supportive and combat capabilities during super. Your ghost will steadily shoot beams of void light nearby enemies but prioritizes the enemy you shot last. [i](Ghost doesn't instant-kill, but inflicts constant and heavy DPS throughout its duration)[/i][quote] [b]Wingman[/b] Night Watch constantly replenishes small portions of health to all friendly guardians in close proximity. [b]Guardian Angel[/b] While Night Watch is active, you can revive teammates from afar by holding down (x) while zooming in towards their location. [b]Second Chance[/b] If you are killed during Night Watch, gain the ability to resurrect from the grave with an invisibility effect. [i](Does not draw attention when activated, respawn at low health)[/i][/quote] [b]Probe[/b] Direct your Ghost at a target to set a waypoint/marker that increases the damage you deal to the selected target. [i](The animation resembles the Throwing knife animation but with no knife in hand and the first to fingers are used to signal the ghost to mark the target. Does not eliminate the basic melee)[/i] [quote][b]Kill Order[/b] Teammates will now be able to see Probe's waypoint and will also deal increased damage to the highlighted target. [b]Blindspot[/b] You appear cloaked to targets marked by your probe. [i](The cloak ends after your first shot)[/i] [b]Victors Spoil[/b] Gain a barrier of over shield after killing the Target marked by your Probe.[/quote] ----- [i](Grenade & Misc. Perks)[/i] ----- [b]Grenades[/b] [quote][b]Pitch Grenade[/b] A grenade that detonates itself on close proximity to a target, dealing void damage to a wide area. [b]Smoke Grenade[/b] A grenade which explodes on impact concealing teammates in a blanket of smoke while poisoning enemies caught inside. [b]Deployable Cover[/b] A heavy grenade that summons a long lasting, solid barrier that soaks up incoming damage. (This grenade tosses less far than others and is only large enough to supply cover to one guardian when crouching) [/quote][b]Jump Ability[/b] [i](Optional)[/i][quote][b]Dash[/b] A swift less-vertical evade in any direction which replaces Double Jump. [/quote] [b]Additional Perks[/b][quote][b]Vampire[/b] Regenerate health equivalent to the damage your ghost deals during Night Watch. [b]Headhunter[/b] A precision kill on a target marked with Probe spawns an Orb of Light. [b]Wolf's Scent[/b] Targets marked with Probe are marked longer and can be seen behind cover. [/quote][quote][b]Pathfinder[/b] Grants the Hunter a more advanced radar, pin-pointing exact locations of enemies in the immediate area. [b]Trapper[/b] Crouching for a short period of time spawns a slightly visible trap at your location which ensnares a single enemy, severely reducing their movement speed once triggered. [b]Shoulder Demon[/b] During Night Watch's super, your ghost fires more continuously and rapidly. [/quote][/spoiler] ----- Arc Warlock ----- [b][ Aeonbreaker ][/b] Close [i](Area/Target)[/i] [quote]Defy the power of the enemy. [/quote][u]Main Perks |[/u] Arc Warlock [spoiler][b]Tempest[/b] Summon a whirlwind which hovers the user in the air while generating high amounts of Arc Energy. Pressing (RT) during this event unleashes a wide cone of Arc energy from the casters finger tips. [i](Does not instant kill but causes damage at a very fast rate.)[/i][quote][b]Fusillade[/b] Tempest's rate of fire rapidly increases and the frontal cone becomes more concentrated the longer (RT) is held down. [b]Hurricane[/b] Increases maneuverability while Tempest is active. [b]Eye of the Storm[/b] Tap (B) at any time during Tempest to cancel and conserve any unused super energy. [/quote] [b]Thunderbolt[/b] An accurate, short-ranged melee attack that hurls a rod of Arc light at the target which can deal precision damage. [quote][b]Chain Lightning[/b] Thunderbolt will chain onto a nearby enemy twice after impact, dealing a portion of its initial damage. [b]Barrage[/b] Casting Thunderbolt creates a solid wind barrier on impact which prevents enemy passage. [b]Javelin[/b] Thunderbolt deals increased precision damage after a sprint. [/quote] ----- [i](Grenade & Misc. Perks)[/i] ----- [b]Grenades[/b] [quote][b]Cluster Grenade[/b] A handful of small grenades tossed at once which each cover a small portion of the area with concentrated explosions. [b]Disruptor Mine[/b] A mine which clamps onto surfaces and detonates on close proximity causing all hit targets to loose the ammo in their active clip and are forced to reload or switch weapons. [b]Sentry Turret[/b] A heavy grenade that leaves a lasting turret which zaps nearby enemies dealing considerable damage. (This grenade is tossed less far than the others.) [/quote][b]Jump Ability[/b] [i](Optional)[/i][quote][b]Blink[/b] A short distance teleport which replaces Glide. [/quote] [b]Additional Perks[/b][quote][b]Cyclone[/b] After activating Tempest, nearby enemies are tossed away from your immediate area. [b]High Voltage[/b] Increases the range of Sentry Turret, Thunderbolt, and Tempest. [b]Demolitions Expert[/b] Casting Thunderbolt near an active grenade disarms the grenade and refunds you an additional grenade.[/quote][quote][b]Lightning Rod[/b] Enemies hit by your Arc abilities during Tempest suffer reduced movement speed. [b]Teleport[/b] Diving after a Sprint causes the caster to blink forward a short distance. [b]Forecast[/b] Sprinting reduces the cooldown of your next Melee. [/quote][/spoiler]----- [i]Thank you for your support![/i]

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  • If this is your idea Guardian all I can say is Bumpity Bump Bump Bump!

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    • Is this real? or Ur idea?

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      • BUMP!

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      • That hunter ability tho :O

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        • Bumpity.

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        • This is beautifully thought out, the names of these subclasses are amazing, their flavour texts are also fantastic, quite creative. Something you should have a self-debate about is whether the Aeonbreaker has a Voidwalker style super or that super you had written down, think about it.

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          • Another idea, although a small one, is maybe have the solar titans skills but his super to be like a charging bull? Love the idea of a Titan dragging his feet and snorting then barrelling down a corridor to flatten a whole fireteam xD P.S. I know this idea is a little wacky but we can all dream haha xD

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            • I Didnt Vote For Any Of Them Because I Like All 3! Each Subclass Is Very Well Thought-Out And Balanced. I Wouldnt Be Surprised If I See These Released With The Upcoming Add-Ons! Speaking Of 3rd Subclass. . . When Is Bungie Gonna Let Us Make Use Of That Spot Next To Our 2nd SubClass?

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              • Love the ideas.. Also why not create a weapon that utilizes each characters subclass. Powerup causes a overcharged sunslinger blast or something of that nature. Maybe the weapon takes on unique properties of the person yeilding it. Lets call it the terraformer. I believe it would bring a different level of next gen element to the game. One weapon that changes and adapts to the Guardian.

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                • How the -blam!- is hunter still 2% behind the rest? I love the post but seriously how

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                  • I don't like the Titan one but the other two are great ideas

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                    • Simply brilliant! I honestly like these better than the supposedly leaked third classes they already have lol

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                      • I want all three of these now.

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                      • It's....it's........beautiful! I wish I could start using these now, and how you unlock them after fully mastering the other 2 subclasses is genius! Good job, clever ideas

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                        • I love it a lot but what I'd want for hunter is having the ability to wall run and my super is that I turn invisible and pull out my arc blade and I all nearby enemies are highlighted kinda like Zero's special in Borderland's 2

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                            I want them all. Only thing I would change is shifting those new movement abilities to the ( O or B ) buttons. You jump and then press ( o or B ) to use them. That may be too much though. This almost seems as if it were from Bungie themselves. These are very well constructed for coop activities.

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                            • Edited by Impact8887888: 3/14/2015 4:34:51 AM
                              Your ideas are awesome!! Some of them I actually thought of too! Great minds think alike ;)

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                              • Im not sure if this was suggested or leaked from bungie, there was a titan class that was solar and called the crusader. Where your super was a beam of light that you could control infront of you. And you could upgrade it to shoot behind you and you can spin faster.

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                                • Edited by dead mans: 3/14/2015 3:45:44 AM
                                  The warlock looks very weak.. Cant get itself out of trouble (steal health or create sheild) Super leaves it exposed Super doesnt add any defense aside from gust. While i dont hate the idea i would never use it except to deal with thralls because a lack of movement is a death sentence The hunter on the other hand looks powerful but lacks an actual mele so hard to say.. the super juat makes sunsinger look like crap though

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                                  • Holy Engram, It's 33% each option. Just what I was aiming for. Hope I can keep it that way.

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                                  • Bump I will leave Golden Gun forever if this ever comes to Destiny! Well done

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                                    • It sounds like the hunters are getting a super op subclass for pvp with this one while the warlock and titan are being left in the dust with a super that makes you remain in one spot and a super that only dashes forward and does a straight line of damage. It could use a lot more work and the supers need to be reworked. I'm all for subclass and super equality but this doesn't seem right to me.

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                                      • On bored with thus CONSTRUCTIVE feed back bump

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                                      • This guy deserves an award

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                                        • Fuk pvp

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                                        • Edited by skyless dayOG: 3/14/2015 2:54:58 AM
                                          I REALLY like the Warlock Subclass you came up with. Honestly I love it so much i wish it was real so i could play it right now! [b]Only thing[/b] I would change, is [b]Gust[/b] it just seems a little too skilless and discourages anyone from rushing near you, especially since they cant shoot. Instead id call it [b]Zeus[/b] and heres the description [spoiler]while Tempest is active, your melee ability is much more powerful(OHK) and will begin regenerating immedietly after every use [/spoiler] I think itd be so awesome to rush a Tempest with a buddy like this. We both take the initiative as vain as we are and begin engaging the enemy and just as we get close enough to kill and nearly have him on the brink of death, I see my BEST FRIEND get [b]ZEUS ZAPPED[/b] REVENGEEEEE! Fueled with Arc Light at the sight of having lost my friend, I activate a Tempest of my own and finish him with a bolt of lightning just as powerful as the one that took my friend's life and take the beast down.

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