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originally posted in: Third Subclass #Concept
3/14/2015 2:14:13 AM
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It sounds like the hunters are getting a super op subclass for pvp with this one while the warlock and titan are being left in the dust with a super that makes you remain in one spot and a super that only dashes forward and does a straight line of damage. It could use a lot more work and the supers need to be reworked. I'm all for subclass and super equality but this doesn't seem right to me.
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  • How is this any more Overpowered than Golden Gun tho..? Blade Dancer..? Come on..

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  • Did you not read all the perks even aiming blinds enemies plus the power to raise the dead if your whole team dies in one spot and a hunter pops that ability you're screwed plus if they had multiple orbs to keep using it tell me it wouldn't be considered op?

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  • Edited by Legend of Jordy: 3/14/2015 3:22:52 AM
    It's fine, I'm not going to significantly nerf anything. I'm only improving things that would help the game flow with the classes better.

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  • No way dude- I love your ideas. All the supers fall into "overpower" category as they should. They're your super. I thought the guy above was complaining that the new Hunter super would be too overpowering, when the original two are just as "cheap". Keep up the good work Pisa I enjoyed that.

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  • Thanks. They brought up a point that the Arc Warlock is a total sitting duck with limited defensive capabilities and the Titan easily falls off cliffs in super. So things like that I need to compensate for.

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    You could simply give the Titan a ranged super (which they do not have). Instead of them charging forward, have that Titan shoot a gargantuan flamethrower-like pillar to incinerate enemies and pave the path forward for other Guardians. Allowing the Titan to move slowly gives some mobility. With the Warlock, just allow them to sort of "Hover" around.

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  • Edited by Legend of Jordy: 3/14/2015 2:18:08 AM
    Yes, another commenter exploited the same faults you see, I will be adding in some new perks to balance the situation. I'll keep in mind any specific suggestions you might have. Thank you for your Feedback.

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  • Keep it up man I'm not complaining that has some serious benefits in pve and it would be awesome to have but it would also increase the amount of hunters in pvp until every other class to the brink of extinction.

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  • Edited by Legend of Jordy: 3/14/2015 3:19:37 AM
    lol, My main goal was to have a reason to play the Void Hunter. Right as I thought "Void Hunter" my next thought was "Not as good as Solar or Arc Hunter, would not play." I'll figure something out. I really aim for balance with each subclass, I don't want them to over power existing subclasses while trying to keep them an option players would actually choose. It's a thin line that's hard to keep balanced. I can tell it's mostly balanced as it is since the percentages are all in the 30s. That's a hard thing to do just for the record.

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