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originally posted in: Third Subclass #Concept
Edited by dead mans: 3/14/2015 4:27:20 AM
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Well the last 3 class perks are left out here so id use at least 2 of those to help improve the super. And from the start i wouldnt have the position fixed, but movement slowed to a crawl maybe. As it is youd never use this super on an ultra or nightfall. (Note id only use 1 or 2 of these, they are just suggestions) Perk 1: reload speed or auto reload while in super. Otherwise you spend more time reloading ghorn then you do firing it. Perk 2: faster movement. When combined with the movement perk you already have this would allow you to move at full walk (no sprinting) otherwise act the same as normal perk (but boost agility a bit as a side effect) Perk 3: damage reduction in super (boost armor as a side effect) Also id change basilisk to effecting enemies that look at you (not ones you look at) so that the class has a defensive option. It doesnt have to totally nerf them but over time apply a penalty that eventually stops lesser enemies from killing you, otherwise a dreg you didnt notice could end your super (especially if you cant move). With this as an option you wouldnt need perk 3. Keep in mind players want to spend the entire super use doing super things. Reloading and ducking for cover arent among those things. As it is now bad juju is the only weapon id use with it and id never use the super in dangerous situations. It would be fun, but rarely useful without some added defense
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