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originally posted in: Third Subclass #Concept
3/15/2015 8:26:28 AM
3
Love the Titan, and the bulk of the Hunter and Warlock. Only thing I'd see as possibly changing would be the Supers for Hunters and 'Locks, to fill in gaps in their utility. Hunter Super Idea: Devouring Void- The Hunter throws out a small sphere that, upon either hitting an opponent or travelling a set distance, expands significantly, pulling nearby foes towards it and dealing damage. When the activation button is pressed a second time, the Hunter draws a black hand cannon, firing into the sphere and detonating it, dealing heavy damage to any enemy trapped in it. Enemies killed in this manner are sent flying outwards, where they detonate (Think Firefly/Ice Breaker). Warlock Super Idea: Arc Charge- The Warlock slams a glowing sphere of pure Arc energy to the ground, creating a sizable field around himself, simultaneously bolstering the power of his allies, as he saps the strength of his foes. (This ability creates a large area, signified by a bluish aura and bolts of energy arcing along the ground. Any friendly Guardians in the radius gain massively boosted health regen as well as a nearly-nullified cooldown on their melee ability. Enemies take light, but steady burn damage in the area, as well as being periodically staggered.)
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  • Edited by Legend of Jordy: 3/15/2015 4:59:26 PM
    So basically, Novabomb and Fist of Havoc. Besides, the classes shouldn't ditch their missing roles. Void Hunter has to be Support, Have a super Duration instead of being cast instantly, directly effect a single target like all the other Hunter supers. Arc Warlock needs a close ranged super [i](Check, at least you had that)[/i] and needs to effect the area as well as specific targets [i](The Warlock is the in between role so it could have a super that drains or casts immediately)[/i].

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  • I figured the Hunter one is meant as their "panic button" super, to give them emergency crowd control/room dominance.

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  • Edited by Legend of Jordy: 3/15/2015 7:36:05 PM
    Hmm, you're right, the Hunter lacks a panic button. I'm planning on redoing the dark subclasses and doing a single dark subclass for Titan, Hunter, and Warlock. Somewhere in the third subclass story line you could change path and receive a dark subclass instead. Think it's a good idea to include a Panic button for the Dark Hunter subclass?

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