Okay so this is going to be unpopular, but Felwinters Lie is NOT as good as everyone says it is. I was on a winning team and won A Felwinters in Iron Banner on Wednesday (my K/D in that game was .6, one of my best games yet). Upgraded it and brought it into crucible thinking that I was going to wreck everything in sight. First map I get is blind watch and someone on my team yells to run past the A Zone and go to C. I tell him that is stupid, and take A regardless. Then I run over to the awning overlooking Zone C and pull out Felwinters Lie to snipe down at the guys below....barely did any damage. Since then I've tried using it in other areas and you can't even one shot someone from 30 ft away like Pocket Infinity. When I try to get closer to guys, I'm dead before I can get within 2 feet. It's a crap gun right now and NEEDS A BUFF!!!!!
Here are my suggestions. BUMP SO DEEJ SEES THIS!!!!
-Buff damage by at least 25%.
-Give Felwinters an elemental damage type!
-Buff RANGE!!!
--Fires way too slow as is...BUFF FIRE RATE
-Add 5 more pellets to each slug.
-Make "shit package" a hidden perk so I can re roll it for another perk with Lord Salad Din.
-give Felwinters "mini wolf pack" rounds. It would even go with the Iron Banner theme.
-Make it so you go invisible when aiming down the sights.
Let me know your thoughts, anyone else think this gun is way underpowered???
OVERSOUL EDIT 1: Added evidence of my claim below for those who actually think I'm trolling.
https://xboxdvr.com/gamer/EV0LVEDJED1/video/648104
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Edited by Final fantasy: 3/22/2015 2:06:52 AMBuff damage 50% Range should be the same as icebreaker. Kills will explode target. Kills will charge your super 100% Doing damage will reduce incoming damage. Fire rate should be the same as abyss defiant auto-rifle. Firing from the hip kills target at any range ( even if you shoot in the freaking air ) Kills in pve will drop legendary or exotic engrams. Impact should be the same as lord high fixer handcannon. Radar stays active while aiming down this weapon's sights. Aiming this weapon increases it's effective range. Rounds pierce targets and cause lingering damage over time. Every round in a magazine deals bonus damage. Each kill heals you and recharge your grenades. It's easier to aim under fire using this weapon. Bullets fired from this weapon split into tracking cluster missiles. Bullets fired from this weapon track their target aggressively.