So I bought a couple of these yesterday and am playing with it a bit, I'm using the stock from saladin since its a good roll.
I've only unlocked counterbalance so far, so this will be first impressions yo.
Before unlocking counterbalance the weapon was a bit hard to handle, but wrestling it on target was rewarding, hilarious and fun. Somehow despite this I managed to go top a few times, but mostly around middle where you'd expect. Overall the gun's performance was poor, but statistically on par.
Doing 12 damage per headshot to a 32 from a 31 in the IB. Meaning with accurate fire, downing 3 guardians with a single mag is an achievable goal.
This got me thinking, I fully expected this weapon to be terrible, but maybe it's actually a beast. Maybe I'm just not up to par.
After unlocking and applying counterbalance the weapon is transformed, while not quite the laser that I'm expecting after applying perfect balance to the equation, it is much more easily kept on target. Allowing for good consistent damage up to mid range. The weapons damage drop off is negligible, retaining 11 per headshot even beyond 40 meters (*1).
[b]+ points: [/b]
• Engaging one target at mid range, the weapon lacks the damage for effective close range combat. Best to extend distance from target to make full use of gun's relative accuracy.
• The weapon performs well against rushing targets.
• Good hip fire and jump fire performance.
• Weapon is fun to use.
• Gun empties magazine in roughly 4 seconds. While taking less than 2 seconds to dispense a lethal dose of ammunition (*3).
[b]- points :[/b]
• Weapon lacks capability to successfully engage a skilled handcannon user at midrange.
• Close range engagement are best avoided. Shotguns will outclass this weapon, as will handcannons.
• Lacking shot+spec. Melee kill capability that I love about handcannons (*2).
[b]Overall: 7.5/10[/b]
In a perfect situation this gun is a very strong performer, it's our job to match the situation to our loadout. There will always be times when you will be caught off guard and find yourself in your opponents effective range. This gun doesn't have much of a back up plan. It's an honest performer which punishes mistakes, but will ultimately make you better at the game.
(*1) Again, IB figures. Will update once I use it in regular crucible.
(*2) Handcannon body or headshot + throwing knife headshot.
(*3) Much less than 2 seconds.
Just a bit of an honest, barely researched review.
Edit: Applied perfect balance and weapon turned into a laser as expected, Would warrant at least an 8/10 now i think. Also hs is 13 dmg in regular crucible I think. Watching all that yellow come up is satisfying.
-
I managed to get a Silimar's Wrath of my own, with Counterbalance, Perfect Balance and Grenadier, and while it's hardly the most ideal Auto Rifle, for a Max RoF/Minimum Impact archetype, I'd say it's easily one of the best, though Eidolon Ally and Necrochasm have it beat simply due to having higher Impact potential. Still, it's a very fun Auto Rifle to use, and is surprisingly useful in PvE as well. Due to it being the kind of Auto Rifle most people tend to avoid, it seems to be underestimated, making it potentially very dangerous against anyone unwary of how quickly it can rip them to shreds.