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originally posted in: Third Subclass #Concept
3/24/2015 4:57:11 AM
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I think a good one for the hunter would be a double over shield with the added effect: changes all weapon damage to void damage (so all currently equipped weapons do void regardless of their original elemental damage). The more damage you take, the more damage you deal (up to 2x damage) until your over shield is gone. /// Or summon a shadow version of yourself that wields a hand cannon that does void damage. Lasts for 2 mins or until killed with no health regeneration.
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  • Edited by Legend of Jordy: 3/24/2015 5:20:24 AM
    Sounds cool. I really like the idea of doing more damage the lower your health is, I just worry about players purposely lowering their health to farm damage, much like how Thorn users shoot 7-8 bullets so they can use the Final Round perk. I'm all for a Shadow/Double.

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  • That's why it would be an over shield, like halo. When the shield is gone, so is the the damage multiplier. You could link it with a trap grenade that can slow and/or stop a player in their tracks and rend their Armor useless, much like a bear trap with the effect of Thorn. And the melee could be a throwable bola that causes slowness like the Wizards poison or a "zero G" state for a few seconds. Also, throw in somewhere an ability to wall hang for a small amount of time. I do apologize if any of this was someone else's ideas, I just rattled off what I was thinking.

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  • Edited by Legend of Jordy: 3/24/2015 5:48:32 AM
    Yeh, you just described the leaked void Hunter. It's not bad, but the leaked Arc warlock is... And I wouldn't play the leaked warlock subclass, so I'd probably switch my main to my Hunter, which is sad. A grenade that slows movement is awesome, however I tried using that idea in different abilities to be a little more original. That shield Idea makes me want to mess around on Halo now.

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