Sounds cool. I really like the idea of doing more damage the lower your health is, I just worry about players purposely lowering their health to farm damage, much like how Thorn users shoot 7-8 bullets so they can use the Final Round perk. I'm all for a Shadow/Double.
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That's why it would be an over shield, like halo. When the shield is gone, so is the the damage multiplier. You could link it with a trap grenade that can slow and/or stop a player in their tracks and rend their Armor useless, much like a bear trap with the effect of Thorn. And the melee could be a throwable bola that causes slowness like the Wizards poison or a "zero G" state for a few seconds. Also, throw in somewhere an ability to wall hang for a small amount of time. I do apologize if any of this was someone else's ideas, I just rattled off what I was thinking.
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Edited by Legend of Jordy: 3/24/2015 5:48:32 AMYeh, you just described the leaked void Hunter. It's not bad, but the leaked Arc warlock is... And I wouldn't play the leaked warlock subclass, so I'd probably switch my main to my Hunter, which is sad. A grenade that slows movement is awesome, however I tried using that idea in different abilities to be a little more original. That shield Idea makes me want to mess around on Halo now.