http://www.forbes.com/sites/insertcoin/2015/03/25/destiny-stats-remind-us-just-how-casual-the-playerbase-really-is/
Some interesting points there. The limbo of 20 to 26 levels is true but I never really noticed how few of those who installed the game actually got to have an exotic equipped or get a full legendary set of armor. Interesting that, from what it seems, only roughly 20 to 30% of players who installed the game in ps4 actually dedicated time to the game. These are the only ones who grinded for the exotics and legendaries. That tried to complete the raid.
Why do you think it is? Is the grind too much or badly structured? Is the content too little and repetitive?
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Lots of good points in this article, but it is fairly typical to this style of game. I often see it compared to diablo or borderlands, but its actually much better compared to wow in how the progression works. Still I think they could easily help bridge the gulf by making more marks drop from lower level strikes. But really now that blue gear can get you to what, 28? This shouldn't be much of an issue these days.