Good point good point. What would be a good addition to balance it out?
English
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I think an increase in the chance of negative effects or as I said before a decrease in chance of good effects. I love the concept though. It reminds me a little bit of wabbajack from skyrim.
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That's what I was basing the effect idea off of. I updated the effect percentages just now
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The heal should be like 50% back of health and with an bigger he chance
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Alright. Good