I think an increase in the chance of negative effects or as I said before a decrease in chance of good effects. I love the concept though. It reminds me a little bit of wabbajack from skyrim.
English
-
That's what I was basing the effect idea off of. I updated the effect percentages just now
-
The heal should be like 50% back of health and with an bigger he chance
-
Alright. Good