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3/31/2015 8:48:15 AM
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You're missing one stat though: how many hunters/titans/warlock exist and have entered PvP and played enough? If there was an equivalent amount of players playing with the different subclasses (and playing ' enough' with them), then looking at the percentage as you do would make sense. But since it very likely isn't... I guess the best way to look at what you want would be: - somehow select all characters with more than 100 (arbitrary) PvP activity (you need a few games to get used to a new class before you reach your real level) - Look at the repartition of all those characters by classes - then take the top 100 and look if it's significantly different.
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  • Edited by Boom Shalock: 3/31/2015 8:50:03 AM
    I am literally telling the distribution of played classes. It's 38:31:31 Hunter:Titan:Warlock! That's not corresponding to a 63:23:14 distribution in the Top 100!

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  • That seems to agree with your conclusions (is that selecting a minimum amount of PvP games if possible?), but: ' This data refreshes every 15 minutes. Stats are from Destinytracker's tracked gamers, not entire population. ' -> that's already one issue: is that representative: given the amount of players apparently tracked, it seems so, so that likely comfort your conclusions I don't manage to get the same figures anywhere on destiny tracker... It gives me: - 43% hunter, 27% titan, 30% warlock in top 100 - 34% hunter, 32% titan,34% Warlock as general Using their own top 100 breakdown system. You seem to say you made your own system though?

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