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3/31/2015 1:04:01 PM
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My one game may not be validation, but I watched a video regarding destiny supers, and it showed statistically that 20-30% of hunter kills came from super. Locks had the worst with 11%, and Titans had 15%. You won't stop a blade dancer who does it right. If you BD and run straight at a target... Then yes, that's easy to stop. Good blade dancers always jump high, activate, then blade dance. Alternatively, you wait until your team engages the enemy and flank them with BD. If I don't pull 3 kills or more with BD then I'm surprised. If I pull 3 kills on my lock or titan then I'm surprised. I don't want this to sound like I think hunter supers are why they are OP. It's a combination of perks, supers, and jump choices.
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  • I bladedance, I've been countering them since b4 they were nerfed too An arial bder is much easier to kill as it gives u more time to land a direct hit & melee, on the ground u can evade much more damage especially against 2+players. Just cuz u watched a video trying hard to give such claims means nothing. I main a bder, no use in bsing it Its super has high pitential, but thats all it stays at unless u make the mist if it. Panic supers are far more effective as u can save it for heavy users, campers, or good players to give u a definite advantage since u actually do have high defenses which can't be countered unless already injured. I use them, its easy to tell from experience which are easier to use & un counterable.

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