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Destiny

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Edited by Boom Shalock: 4/8/2015 3:28:01 PM
247

The classes are unbalanced in PvP and Hunters are heavily OP (Proof inside!)

I always had the impression, the classes are not well balanced and therefore I went to destinytracker.com and did some research. I evaluated several Top-100 rank lists (score, K/D etc.) on their site across all platforms and statistically counted the occuring classes. This is the result as a distribution of classes among the Top 100 lists: [b]63% - Hunters 23% - Titans 14% - Warlocks[/b] This leaves two conclusions: 1. Good players play Hunters. 2. Hunters are the most powerful class concerning the Crucible. Personally I doubt 1, at least in with this numbers. Hunters are the most played class, but the distribution in pure played classes is somehow like 38:31:31 (H:T:W). How would you interpret these numbers? edit: It's typical for these forums, how you get attacked and flamed if you open hypothesis like this. Don't get me wrong, kids, I'm not calling for a nerf or anything. I just want to discuss the numbers. And I expect Bungie to do a decent retrospective in the classes balance! edit2: It's interesting to see, how nobody seems to care about this thread but the the Hunter fanboys, who solely come in to cry and tell me to stop crying and to stop to critic their beloved Hunter. This community is really immature and childish. edit3: A lot of people start to argue with class skills or player skills, but can we please reduce to the numbers I posted and you can try explaining them?

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  • The way that I see it is that the "good" players and/or who heavily play crucible see that there's a big advantage to being a hunter and therefore use it more generally. The hunter's supers both are 2 of the 3 that can be used continually (the other being that of the Sunsinger subclass), granting more freedom to get kills. The gunslinger can get a maximum of 3-4 kills and the user can run around while using it. Not to mention how accurate the golden gun is with the right amount of experience/skill with it. The bladedancer can more or less have a nearly indefinite amount of kills until they run out of energy. Also the fact that the user can take more hits, run around more quickly, and the lunge with the blade covers a lot of ground helps to justify usage. (The sunsinger can do things similarly to these, but they are restricted to all the base things that the player has with the exception of being able to spam grenades and revive themselves, but they can easily be killed with preparation and being able to see it coming) These supers definitely permit more freedom than most of all the other classes and are likely viewed as more useful by more PvP-centric players. That's just speculation though. Not attacking PvP players or hunters at all.

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