The Imperial Commando.
The Imperial Commandos are some of the Higher Tiered soldiers in The Empire, each one is battle hardened and outstandingly proficient in combat, stealth, strategy and manipulation. Imperial Commandos usually work in small teams or alone and are known for tearing the guts out of entire factions in a relatively short time.
Standard Equipment:
Chroma Omnisuit- [spoiler]A powersuit composed of Adamantium alloy and Beskar Iron, the suit weighs 10 pounds and is very flexible.
- Ominium Field (When activated, it takes out all properties of Gravity, Sound, Light or Magic in up to a 10 meter radius, user can specify the properties of the field.)
- Peakline Properties (Wearer has peak Strength, Reaction Speeds, Movement Speeds, Combat Speeds, Processing Speeds, Agility, Perception and Comprehension.)
- Infallible Architecture (Can survive in heats up to a planetary core, colds up to the void, does not require oxygen, EMPs, flashbangs and other tactical explosives have no effect. If damage is somehow caused to the suit, it will compensate.)
- Counterbalance Properties (Can disrupt electronics with a touch, Comms cannot be scrambled, traced or intercepted, psychic abilities have no effect on the wearer, magic is disoriented when touched.)
- Advanced HUD (Wearer can switch between several frames of view at will, has precision accuracy, motion sensors, property scanners and armor status.)
- Multi-Level shielding (Shields protect against every kind of force, whether it be Kinetic, Plasma, Laser, Magic or Gravitational)
- Environment Manipulation (Suit can manipulate what it touches to climb it, or it can bend the properties of the atmosphere to jump long distances)
- Advanced Stealth Systems (Suit has Tactical invisibility Octo- Camo which changes the suits colors and patterns to look like what it's touching and automatic thermal and motion tracking dampener that makes them undetectable by devices.) [/spoiler]
Paladin Magnum [spoiler] Anti-Matter magnum that gets ammo from the reality it's in, it can switch types of ammunition in an instant, has ranges far enough to break orbit and tear through a fleeing shuttle, has a 18 round cycle capacity and a 0.16 second cycle refresh.[/spoiler]
Soman Combat Rifle [spoiler] Anti-Matter rifle that gets ammo from the reality it's in, it can switch types of ammunition in an instant, has ranges far enough to decimate an enemy base camp from 6 miles out, has a 96 round cycle capacity and a 0.23 second cycle refresh.[/spoiler]
Dead-zone Sniper [spoiler] Anti-Matter Sniper that gets ammo from the reality it's in, it can switch types of ammunition in an instant, has ranges far enough that it is possible to take out enemies on an interplanetary scale , has a 14 round cycle capacity and a 0.45 second cycle refresh.[/spoiler]
Vaponic Assault Shotgun [spoiler] Anti-Matter Assault Shotgun that gets ammo from the reality it's in, it can switch types of ammunition in an instant, has ranges far enough to decimate multiple hostiles from 600 yards, has a 16 round cycle capacity and a 0.33 second cycle refresh.[/spoiler]
Sauzer Blades [spoiler]Adamantium blades that can extends up to 1.5 meters from the arms, extremely deadly in CQC.[/spoiler]
OmniGrenade- [spoiler]This Grenade has several different modes.
High Explosive- a huge explosion
Incedinary- A huge explosion of fire
Cryo- A huge explosion that freezes what it touches
EMP/Neural Shock- EMPS electronics an Neural Shocks organics to incapacitate them.
Anti-Matter- Decimates anything in the vicinity
[/spoiler]
English
-
*Nods* "I approve this kick-ass technology."
-
Bruh this made me cream
-
-
[spoiler]Looks like I'm gonna have my work cut out for me this week.[/spoiler]
-
[spoiler]Ive had this for a while, just never had the time to organize it[/spoiler]
-
*whistles* When... did you have the time to develop this? And how didn't I know about it?
-
I always have a lot of time. I dunno
-
Op weapons are op
-
Empire is Empire
-
Guns are still op as hell
-
Our researchers work hard
-
Too hard
-
Maybe...
-
You know what else is too hard...