Sidewinder
Hang Em High
Blood Gulch
Boarding Action
Ascension
Headlong
Terminal
Ivory Tower
Sanctuary
Midship
Waterworks
Relic
High Ground
Avalanche
The Pit
Valhalla
Sandbox
Sandtrap
Longshore
[b]R[/b]at's Nest
All of these maps just felt... right. The way they played, the gametypes that went with them, and how they looked were something that caught my attention. Halo maps beyond Halo 3 fail to catch that same feeling and its a shame when a map is remade in a future title it lacks that feeling it once had.
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