*opens up shop in Starbucks*
Hello dojo members, new and old. Some of you may not know me, so allow me to introduce myself.
I'm Phoenix, the loveable gear enhancer, swordsman, pyromaniac peacekeeping barista arms dealer. Have fun saying that 10x fast.
Anyways, I run a shop here in Starbucks. I'll enhance your gear, and I sell daily specials on certain days.
Older members, you know the drill. It's MELEEEEEE MONDAAAAY!!
*clashing of swords are heard*
*the sound of metal breaking is heard*
*screams are heard*
...
Anyway, today is focused on selling melee weapons, up close and personal.
Any questions about certain product are to be asked about their respective manufacturers if at all possible, including price.
Gear enhancement requests are still accepted, and order a drink or something if you'd like.
Lets get down to business then.
[spoiler]Shadowmaker
This dark sword is made of a very petite substance. Slice yourself and make a clone that fights for you. Slice an enemy and make a clone of them that fights for you. It has to charge, however, and will take ~6 turns (yours and theirs) to charge. Clones have the same firepower but have less health.
Manufactured by Dinorush.[/spoiler]
[spoiler]Deadlock Katars
http://i.imgur.com/yiYHwwO.png
(see picture) with some small tesla-like generators placed along the handle. Red sparks of electricity burst from it, and energy mentioned below is a vibrant red.
These dual katars are equipped with energy wave emitters that activate upon striking. So whenever you slash, a wave of energy is blasted from these blades.
The energy is a lightweight form geared towards staggering and disorienting a target.
Manufactured by Phoenix.[/spoiler]
[spoiler]Electronic Discharge Claymore
A long scottish greatsword, but outfitted with a couple of cyberpunk looking lights and materials scattered along the guard and grip.
Functions like a regular sword and has the advantage of long reach, this claymore will deal some serious damage to all opponents. Any slash landed on an enemy releases a discharge of electricity, shocking them during a slash and being equivalent to a small EMP.
EMP prone power armour damaged by this weapon will suffer as of hot by a regular EMP, albeit for a shorter amount of time (2 turns, one of yours and one of theirs). EMP slashes will only affect power armour 3 times, and then lose all electric abilities. So use it wisely.
The drawback of this weapon is that it can be slow compared to other weapons, and that if fighting an opponent with power armour, you only have 3 attacks (so 6 moves in total) to render their power armour temporarily useless.
Manufactured by Phoenix.[/spoiler]
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