Control maps are horrible.
Blind Watch is broken because point Alpha is too far removed from bravo, and point C controls spawns.
Firebase Delphi is the same except switch A & C
Anomaly is just garbage because of blind corners and shotguns, its just supers on B and that is it.
Twilight Gap gives A a huge advantage because of sniping into B.
Burning shrine has issues of A having no roof so you can just jump to escape, where C you hit your head and are trapped.
First Light was awesome but its never in rotation, Same with Bastion
Exodus Blue is meh at best since there is so much clutter, there is only one spot to snipe, so the rest turns into a shotty fest
The best maps are Rusted Lands, Shores of Time, and Asylum.
Pantheon is good but hardly played because its DLC.
Skyshock is amazing and frankly my favorite map, but again is DLC
Cauldron is Destiny's ideal rumble map, but again its DLC.
The meta game has make so many classes worthless. Strikers are to be the CQC kings, but since there is a radar and shotguns they never get the opportunity to shine. Defenders are only good in Control and salvage where point control is king. There is no such thing as a mid range in Destiny because of the amount of players blinking about with long range shotguns.
THE BLADEDANCER IS THE BIGGEST AMOUNT OF BULLSHIT IN THE GAME!!!!!!! For example, a sunsinger has a 1 hit melee that gets them an overshield, but a bladedancer has absurd damage reduction, and doesn't get one hit, but can 1 hit the overshielded sunsinger? Super VS Super should be a draw PERIOD.
On the same -blam!-ing note, a Ward of Dawn should NOT be taken down in 2 shots of a golden gun. It should be three shots. A shield VS a nova bomb I get, makes perfect sense, but why not a counter to the golden gun?
BUFF THE TITANS, FIX THE CONTROL POINTS, FIX SPECIAL WEAPONS SO THEY CAN'T BE USED AS A PRIMARY 90% OF THE MATCH, AND BUFF AUTO RIFLES BY ABOUT 1.5% TO RETURN MID RANGE COMBAT
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