Please describe it further, or feel free to at least. Any problem you can come up with I'm sure I can describe an easy solution.
Either way, we all know the bread and butter for each overpowered ability comes from the stats of the ability and not the ability itself. I did not give stats, just ideas. So every ability could and would be modified in order to fit into the existing game.
I tried my best and thought thoroughly of abilities that would make the new subclasses interesting to use while keeping it on par with the other subclasses. I did not intend for the new subclasses to out do the existing subclasses, nor was I intending to create uninteresting subclasses that players wouldn't want choose. There is a fine line the new subclasses have to balance on, and I only did what I was able.
Thank you for your feedback. Sorry if it's not perfect, I doubt it could ever be.
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