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originally posted in: Third Subclass #Concept
Edited by Legend of Jordy: 4/12/2015 6:24:17 PM
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It really depends how much damage Tempest does. Tempest is not an instant kill effect and more of a DoT when you hold the trigger. It's more of a Bladedancer like super than FoH. But with the spec that makes enemies in the field slower, it's like a FoH that attacks only the frontal cone that still gives enemies the chance to wipe you out, there is no super damage reduction. FoH would be better in Panic Button situations and where enemies are spread out but still in the radius of your super. Arc Blade is good for chaining multiple kills together from far apart. Tempest is almost a mix of the too, once activated you move like a Bladedancer but deal splash/area damage in your frontal vision over time. I could change the Annihilation Field perk, I created it so players wouldn't just walk out of the lightning effect easily. I guess it could make the move more Target-Tracking.
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  • I love all of that, it's just that one perk that makes it do anything close to the warlock is immediately killed when it's activated. It's line FoH with extra overpowered perks

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  • Edited by Legend of Jordy: 4/12/2015 6:51:19 PM
    What perk? And again, it's not quite like FoH. 1) Tempest does not work as a panic button. -A) Not an immediate cast, Drains super over time. -B) No damage reduction while in super. -C) Damage isn't delivered in a wide spread like FoH. 2) Tempest only effects targets in your frontal cone of vision, not in the full area around you. 3) Tempest is not an instant kill effect, instead it deals high DPS over time when holding the Trigger down. 4) Tempest does not reach further distances than Shockwave. 5) Tempest does not leave a AoE effect after cast.

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  • Ooooohhhhhh I thought it effected everything around you, I actually think it's a really cool super idea.

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  • I'll see what I can do to make it more clear in the thread, I'll underline the word Frontal Cone or rephrase it completely.

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  • Awesome, good job BTW on the detail of the perk tree. Sounds like a refreshing change to destiny's gameplay

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  • I just realized I didn't fully specify it attacks inside the frontal cone of vision, think I edited it out when I hit maxed characters. Anyways, I fixed it now, good thing you noticed.

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