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4/12/2015 6:49:59 PM
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Well, considering Bungie used social psychology to design Destiny's addictive gameplay loop, I'd say it's not entirely the audience's fault in this case. At the end of the day, we're the ones holding the controller, but the game's mercenary design when it comes to keeping players on the hook is pretty lame.
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  • It's marketing. I wouldn't go so far as to classify it as addictive, enticing yes, addiction is far more powerful and far more difficult to overcome than most kids on these forums know.

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  • Uh... http://m.ign.com/articles/2015/04/02/bungie-used-behavioral-psychology-to-make-destiny-appealing ...huh.... http://www.psychologyofgames.com/2014/10/the-psychology-of-destinys-loot-systems/ Behavioral science used in Destiny's design to keep players returning. Weird. Addiction occurs with many things, friend.

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  • Yeah, the term is used way to loosely. Next time you stop playing Destiny without Gjallarhorn and you break into a cold sweat or start puking or feel an overpowering need that will compromise your social, professional or personal standing we can call it addiction. In most cases people build a habit because the game is fun and there is an aspect of "I really want that", but then they go outside and feel better, that is not addiction.

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  • Edited by Hidefininja: 4/12/2015 7:17:53 PM
    Well, the cold sweat and puking are physical reactions to your body chemistry not having the same ingredients it usually does. A lack of endorphins (from rewards, mission completion, etc.) isn't going to result in outwardly negative physical responses, and it's childish to equate addiction with the withdrawal you experience from hard drugs. You simply don't know what you're talking about, and have a sadly simplistic view of addiction.

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