...that not all PvP players 'cry nerf'.
I'm a PvP player and I've never wanted a weapon to be nerfed. They all have counters, and Shotguns, in particular, [i]are not[/i] over-powered. They perform exactly how they're intended, the problem is the maps. They almost all cater to their CQC play style, so until a greater variety of maps is introduced, Shotguns will always reign supreme.
(I think Combined Arms should be a permanent playlist, as its a breath of fresh air having bigger maps. Or at least put the maps back into rotation on Clash and Control)
It just pisses me off when every PvE player blames all PvP players for the nerfs. Especially the latest nerf to Auto Rifles when PvP had nothing to do with it. Bungie researched for themselves the overall usage of [i]all[/i] weapons in [i]every aspect[/i] of this game.
Here's my solution:
If said player crying nerf has an awful K/D (anything below 1.0), then they should be disregarded because, well, they suck. So their opinion would be something like 'I always die, nerf all weapons!'
If said player has more time in PvE activities then they should also be disregarded because they've wandered into PvP and gotten their ass handed to them because they were expecting AI style enemies that are predictable, when they aren't.
If you don't agree, or have any other suggestions or ideas, please feel free to add them. Hopefully this will acquire some mature feedback.
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Edited by Hamaki Zennin: 4/12/2015 7:30:35 PMI agree with you and Im a PVE player mainly. Pretty sure my KD is below one and I almost never stray into crucible. I have never cried nerf nor will I. But heres the problem and it leads to the nerf complaints of others, Bungie has forced PVE players into crucible with IB and exotic bounties. This ofcourse inflates the number of people playing PVP, but it degrades the quality of gameplay. Match that with poor P2P connection and no banning of "switchers" and the PVE player naturally feels the crucible is unbalanced (which honestly it is, but because of level design not weapons). The real fix for this will never be done by Bungie because Activision wont let them. But to really give a good PVE and PVP experience they have to be made mutually exclusive. No exotic bounties with PVP aspects, stop rotating the play modes (CA,Salvage, etc), setup dedicated servers and monitor connectivity rates. Bungie wont do it because they don't want their PVP percentages to go down (last shown to be around 17% of playtimes). Bungie would lose a lot of their supposed "Hot Fixes" issues they say they are working on for us and therefore would appear to not be doing anything. Which would cause people to move on quicker, PvP patching is quicker and easier to do based on the relative fixed variables of crucible matches. This way they can say they are listening and appear to be making the game better, but really its carrot on a stick time. They refuse to fix the major problems that granted are mostly on the PVE side or to develop more events and content to keep the PVP inept out of the crucible. They will not establish dedicated servers (atleast not during this games lifetime) because its an increase in cost and manpower, plus if something is laggy in P2P Bungie can just say it has nothing to do with them. Anyway my rather long point is, while I agree nerfing of any weapon was bad and never should have occurred. The blame is only partially on the player complaining, the real blame is on bungie for making the different modes co-dependent on each other. Cheers